🎙️ Please join me at the XtremeJS conference on April 9, 2024 📅, for an insightful dive into the latest ECMAScript 2023 features. Register now with the code MYGAMES2023 🎟️ https://t.co/mxKfathQaD
🚀 Please join me at DevDays Europe 2024! 🌟 In this talk, we will dive into Trio and asynchronous programming in Python and structured concurrency. Don't miss! 🔥
🔗Register https://t.co/I0JNSy3PlM
Join Dmitrii Ivashchenko, Software Engineer at https://t.co/EESXsImwAP, as he takes you on a journey into the world of game development. RSVP➡️https://t.co/GiVNsiZcHO
Network architecture patterns impact player interactions and depend on genre and scenario. 🌟 Four patterns exist: lockstep, rollback, snapshot interpolation, and lag compensation. 🎮
Check out Part 7 at: https://t.co/VKgXWGMQKx
The next talk at GameDev Day 2023 is:
🎙How To Stop Writing View-Classes for Unity UI by Dmitrii Ivashchenko
Join us: https://t.co/9yXntRD7Sh
#GameDevDay2023#gamedev
Dive deep into real-time multiplayer topologies! 🎮 Discover the strengths & pitfalls of P2P, authoritative servers, & more.🕹️
🔗 https://t.co/T1dMq4AFXl
#Unity#Multiplayer#Gaming#GameDev#NetworkTopology
📣Explore the transition from #WebGL to #WebGPU, demonstrating how these changes affect game dev. The talk by @DmitriIvashenko will include practical examples & code snippets to illustrate key differences & their implications on performance.
Join us👉https://t.co/h1uvfZd5YK
�� New article alert! Explore the tips for preparing game data in #Unity for smooth network transmissions. From JSON to binary serialization. 👾🎮 🔗 https://t.co/cDRQ6ECxGN
#GameDev #MultiplayerGaming
NAT technology is a crucial part of modern Internet infrastructure, but it can impede direct connections between devices. In this article, we will explore various approaches to overcome this issue, including NAT Punch-Through 💪 and Relay Fallback 🔙.
https://t.co/tk0hg5vGpL
Learn how to get TCP reliability without sacrificing UDP efficiency with RUDP in part three of my series on real-time multiplayer gaming in Unity! 💡
https://t.co/LLNMikh8Ek
#Unity#Networking#RUDP#TCP#UDP
I’m excited to be speaking at the @Bitrise#MobileDevOps2023 Summit on October 4th! I'll be diving into creating a reliable CI/CD and validation system for the Unity game and sharing some insights. Register here: https://t.co/EvDLxU0RwU
🎉 Thrilled to announce that my series on "Unity Realtime Multiplayer" made it to the Top 10 finalists in the 3rd round of the Unity Writing Contest by @hackernoon! 🏆
Wish me luck for the final win! 🍀
https://t.co/1EWzOn5dop
🎮 New on #UnityRealtimeMultiplayer series: Exploring TCP, UDP, and WebSockets! 🛠️
Dive into the protocols that power real-time multiplayer games. Learn about OSI levels and how TCP ensures reliable data transmission. 🕹️
https://t.co/iVPELTIHVL
#Unity#Networking
Unveiling the first piece in my Unity Realtime Multiplayer series. Dive into the basics of networking in game development.
https://t.co/ytWAJf4hzx
#unity3d#gamedevelopment
So excited to be talking about Migration from WebGL to WebGPU at @jsgamedevsummit this year. Here is my digital badge https://t.co/GqiIwhmIUc. You can register via the badge and join me here: https://t.co/DUazza853R
Welcome @DmitriIvashenko, proud member of the International Game Dev Association👋& an avid author of articles on Medium & HackerNoon. As a judge, the speaker has actively participated in evaluating projects for CODiE Awards & Globee Awards 2023🏆
Join🔥https://t.co/h1uvfZd5YK