@Fraktux@NoMansSky I remember seeing this in a beta build it’ll be awesome to see this feature in NMS, I hope eventually they add more decorative and interactive items to really make the internal of corvettes look and feel more loved in.
@NoMansSky This is unreal, I am very excited for this, have been following speculation for months and it’s finally within reach. Thank you hello game for reaching above and beyond.
@PeacefulGamer It’s even more possible now that they have permanent places, meaning the city won’t just disappear after an off planet trip when you return. Cities, Multi Biome planets, humanoid companions/ ground crews and corvette wing members are the last on my wishlist. Hopes and prayers.
@PeacefulGamer And it’ll be that simple, have some community creators seed some city build designs and let the ProcGenAlgo run wild, boom cities. All HG would have todo is code in roaming, standing, shop and Quest NPC’s.
@nyc_prophet How much frame drops, lowered graphics and cut features will it take to lock that 30, if it looks the same as the extended look with all features intact then I’d be impressed by this news. Until then I’m very skeptical on how “well” gta vi will run on series S
@MERPTV While I do agree they went for Realism.
1. Not every gun has a sling, that’s an option.
2. It would mean dropping the weapon when you want to switch, or GTA V style absorbing it inside you.
3. You would only be able to use a pistol while holding the gun in you non shooting hand.
@Playnext1 TBH, as long as there are no features cut from the series S version I’m fine with GTA V level of graphics. When they start cutting features is where we’ll have a problem.
@tiwariiji___ given the advanced rate of AI for artistic purposes GTA 7 will be a graphical jewel. Hopefully hardware makes a drastic leap by then so it can also be a technical jewel.