@JungleSilicon yea i love this idea. when the web content accessibility guidelines fall short i turn to game accessibility guidelines https://t.co/5XEiK5rQun is pretty good beacon for even making web content
@JungleSilicon i still think it might be harder than we'd like. the training data of accessibility is not great.
i've noticed the decomposition work you've been doing and i wonder how an a11y mindset increases the part space. a11y makes you design around how things look, sound, and feel
@jtoy "vision language models are nonvisual" might be a more just way to phrase this. most ai/ml is inaccessible to blind/low vision folks so it feels a little exploitative attributing a disability to a model when we aren't compliant with humans needs.
@mmitchell_ai this is so true especially when designing accessibility tools for disabled folks and assistive technology users. "nothing about without us" rings specifically true in AI times
@simonw activating speak screen in your #accessibility settings provides a two finger swipe down gesture to listen to a any app with speakable content. its such a great accessibility feature without going full in on a screen reader https://t.co/G6EoQZhy5L
@SaraSoueidan@ericwbailey this repository is a such great resource. there is a python package called accessible-pygments that implements these themes for folks using pygments syntax highlighting. this package is growing in popularity and being used in more scientific documentation. https://t.co/3EIoH8Lr6R
@echarles here's #cakesthedog on nbviewer being the little fuck that he is. you'll have to interact with the camera or direction form to give access to the video. https://t.co/9eeMi1efjU
@echarles i think i just have to share the notebooks. it is not using anything too advanced really and might even work in jupyterlite. i'll clean up this notebook and share it later to see how it works. 🤞