Pre-orders for Grand Theft Auto VI will officially begin on June 25 on digital storefronts and at other select retailers.
Check out the official cover art, also available as downloadable artwork at https://t.co/XPwC8URCQ4
Folks,
We're still in the midst of Class System design. We reached a point where there's finally a light at the end of the tunnel, but... getting there has been quite the challenge to say the least.
This is an insanely complex system that will finally deliver what we've never seen before in the ARPG space.
Traditional ARPGs like Diablo, PoE, etc. still rely on their abstracted combat that has you just murderously hammer mouseclicks without much depth. This has been a long-standing design problem for these titles since there's just not enough design space to combat power creep, so in endgame your brain turns to mush and the whole game devolves into just wiping the screen as fast as possible, no matter what class you're actually playing.
Souls-likes tackle the combat design, but then usually fall flat when it comes to buildcraft systems (2 players wielding a Claymore and the same equips will basically have the same exact build).
We've never seen a game that manages to combine the best of both worlds.
That was our challenge - Encourage a multitude of playstyles that thematically fit each class while giving the player a toolbox that allows them to fulfill all their potential class fantasies. You can become any class you want in Wicked - you'll just have to play enough to actually earn it! 🤣
I've dropped a first preview of what we're doing into our discourse yesterday.
I'd very much appreciate any feedback we can get. You can read up on that here:
https://t.co/g8ttkqH47o
We'll test this thoroughly with our community through private and public test realms in order to nail balance and depth before 1.0 hits.
I still remain convinced that when we finally fully solved this puzzle and got all the pieces fully locked-in together, No Rest for the Wicked's system design will be seen as a breakthrough because it finally delivers on the promise that we've all been dreaming about since the 90s.
And given the state of the AAA industry at the moment, it's hard to see any studio being crazy enough to do what we've done any time soon.
Can't wait to get this all into your folks' hands - Very exciting times ahead! 👍❤️