Hey, I'm Dominik ๐
I build games, write code, and break things along the way
I'll be sharing my programming projects, dev logs, coding experiments, and lessons learned
Follow along as I build and learn ๐
Godot developers: when do you reach for custom Resources?
Do you use them for:
Item and weapon data
Enemy stats
Game settings
Something more unconventional?
Iโm interested in seeing how other developers structure their projects. ๐
#GodotEngine#GameDev
@RealAstropulse A lot of this has to do with how Steam handles posting games. They need to make some sort of change, but I dont think increasing the $100 fee will change much
@RyanRanc 1000% agree, AI art should not be used for a majority of assets. The only scenario i could understand (and i wouldnt even do) is for button icons or small things like that
@SonoraSeries Very cool! That seems like it would be a fun and unique project
Im working on a top-down 2D survival tower defense game. Ill be posting it once I get a little further in development
Godot 4 mini challenge ๐ฎ
Create a custom Resource for an enemy with:
Health
Movement speed
Damage
A sprite texture
Then make two different .tres files using the same Resource class.
One enemy type, two configurations, zero duplicated enemy scripts.
What would you add next?
@sentinelzer01@GreasyPixel I think that is true, but sometimes, games focus more on better art than they do on gameplay, and that is where the issue is
@marnith_ko@GreasyPixel For sure, games dont need to mimic real life. If it fits the genre, then sure, but we dont need realism for something like Pokemon