More #GTAVI details are starting to appear from @Rubiu5 into the English community. These details were kindly translated via Reddit user u/El_Pintor64, all the sources are at the end.
Safehouse Interactivity
- Rubius started his free-roam session inside a Jason and Lucia apartment that has not been shown previously (not even in the Extended Look).
- The bottle was opened with its own animation.
- The liquid inside visibly moved around with physics.
- Doors throughout the apartment could be opened and closed.
- Light switches could be physically turned on and off.
- Rubius says the RP/interactivity rumours are very real.
- Almost everything inside the safehouse can be interacted with. Every single bit.
Electric Scooters
- Electric scooters are rideable vehicles.
- Jason can attack pedestrians while riding one.
- Rob demonstrated this by kicking an NPC while moving on the scooter.
Vehicle Door Attacks
- Jason can attack people while driving without using a weapon.
- While moving in a car, you can violently swing the driver's door open.
- The open door can hit pedestrians.
- It can also hit other vehicles.
Dogs and Their Owners
- You cannot necessarily just walk up and pet every dog.
- You can interact with the owner and ask to pet their dog.
- Dogs can react differently to you.
- Owners can react differently to you.
- Some dogs may bark or reject the interaction.
- Some owners may also become hostile.
Leash Physics
- Dog leads/leashes are physically simulated.
- Rubius walked into a dog's leash and it reacted to Jason's body.
- The leash physically moved around his arm rather than clipping through him.
Dynamic World Events
- Rubius encountered a major traffic jam caused by a crashed vehicle.
- The crash was not something he had deliberately triggered.
- The people inside the crashed car turned out to be masked criminals.
- Their stolen loot was scattered physically across the road.
- Rob simply got out, killed the robbers and stole the loot they had already stolen.
- The situation then naturally escalated into a police chase.
- It is another example of crimes and events happening in the world without the player starting them.
Witnesses
- NPC witnesses can actively recognise details about you during crimes.
- People stuck in the traffic jam recognised Lucia's clothing and vehicle.
- Those NPCs then called the police.
- The police identification system therefore seems to work through actual witnesses observing what happened, rather than purely being an abstract wanted mechanic.
Vehicle Break-In Minigame
- Breaking into vehicles can involve an actual minigame.
- Rubius describes manipulating the lock using the analogue sticks.
- Different tools can apparently be used depending on the vehicle.
- Quietly forcing the lock can avoid triggering the alarm.
- This adds more detail to the Slim Jim/key-cloner system we already knew about.
Car Boots/Trunks
- Car boots can physically be opened.
- Vehicles can contain loot that you can steal.
- Boots are not only used for weapon storage.
Gas Stations
- Vehicles need fuel, as previously reported.
- Rubius adds that gas stations can also be used to repair your vehicle.
- Fuel consumption is deliberately quite slow.
- Rob told him Rockstar does not want refuelling to become annoying busywork.
Body Transformation
- Jason and Lucia can physically change depending on how you play.
- Rubius noticed Jason looked considerably more muscular than usual.
- He also noticed Lucia looked noticeably fuller/curvier than in the trailers.
- Rob confirmed their bodies can change depending on food.
- Exercise affects their physical appearance.
- Other activities can also affect their bodies.
- This sounds much closer to San Andreas-style physical transformation, rather than exercise only increasing invisible stats.
Vehicle and Traffic Density
- Rubius specifically noticed the amount of traffic while driving along a huge motorway.
- The game simulated large numbers of vehicles simultaneously.
- Traffic dynamically reacted to the crashed vehicle and created a genuine traffic jam.
Vehicle Crash Physics
- Rubius experienced a major police collision that triggered a cinematic slow-motion camera while on free roam.
- Individual vehicle components visibly deformed during the crash.
- Pieces of the vehicles broke away and flew across the road.
- The damaged getaway vehicle eventually became completely undriveable.
- Rubius describes the resulting crash sequence as much more physically violent than GTA V.
Character Collision Physics
- Police cars physically slammed Lucia against her own damaged vehicle.
- Her body reacted dynamically to the impacts.
- Her hair also reacted independently during the collision.
Gore and Dismemberment
- GTA VI appears to have significantly more explicit gore than we had previously confirmed.
- Rubius saw an NPC take a shotgun blast directly to the head.
- The NPC was completely decapitated.
- Rubius specifically says the character was left without a head.
- He was surprised by how graphic it was.
- He does caution that he does not know whether that exact level of gore will remain unchanged in the final build.
Enterable Hotels
- Rubius wanted to find a helicopter and headed towards a large hotel with a rooftop helipad.
- He expected the usual GTA-style shortcut or teleport to the roof.
- Instead, the hotel's lobby was fully enterable.
- They could explore the interior.
- They could choose between stairs and an elevator.
- They took the elevator all the way to the top floor.
- There was no loading screen during the journey.
- They then walked out onto the rooftop helipad.
- A helicopter happened to be there and could be stolen.
Large Seamless Interiors
- The hotel suggests large buildings can contain functional interiors that connect naturally to the open world.
- Entering the lobby, using the elevator, reaching the roof and taking the helicopter happened seamlessly.
- There was no separate rooftop teleport.
Jason Texting Lucia
- Rubius and Rob switched to Lucia and eventually flew away in a helicopter.
- They had completely forgotten that Jason had previously been accompanying them.
- Jason then texted Lucia.
- The message was basically: "Forgetting something? 😂"
- This suggests the characters dynamically react when you abandon them during free roam.
Relationship Gameplay Consequences
- Leaving Jason or Lucia behind can negatively affect their relationship.
- Rubius says abandoning the other character during something like a shootout can make them angry.
- Relationship status is not purely cosmetic.
- It can affect how effectively Jason and Lucia work together.
- Rubius specifically says it can affect how well robberies go.
- This adds a more concrete gameplay consequence to the relationship system than we previously had.
Jason and Lucia's Trust
- Their relationship is apparently fairly relaxed.
- Jason going to a strip club does not automatically create relationship drama.
- Rob told Rubius that Lucia could simply go with him.
- Jason can apparently go there alone without causing a problem.
- Rockstar seems to be avoiding stereotypical jealousy/"nagging partner" mechanics.
Hiding Bodies
- Bodies can be placed inside car boots.
- Rubius casually mentions that Lucia does things like putting corpses in the boot.
- This suggests body disposal/concealment is an actual gameplay mechanic.
Hiding Yourself in Vehicles
- The player can apparently hide inside car boots as well.
- This potentially adds another method of hiding or escaping, although Rubius does not go deeply into how the mechanic works.
Beach Density
- Rubius specifically wanted to test whether the insanely crowded beach scenes from the trailers were genuine.
- Rockstar told him beach population changes depending on the time of day.
- They changed the game to the afternoon specifically to test it.
- The beach was genuinely packed with NPCs, just like in the beach images we have seen before.
- This provides another first-hand confirmation that the trailer-level crowd density is not just a pre-rendered/scripted trick.
Time-Based Population
- Crowd density changes depending on the time of day.
- Certain places can therefore become noticeably busier or quieter dynamically.
- Rubius directly observed this with the beach.
Deformable Sand
- Sand physically deforms when characters walk across it.
- Footsteps visibly affect the surface.
Wet Clothing and Hair
- Entering the water visibly wets Jason's clothes.
- His hair also becomes wet.
- The materials react visually rather than the character simply emerging unchanged.
NPC Object Physics
- Hitting pedestrians with vehicles can send their belongings flying.
- Rubius specifically noticed phones flying out of NPCs' hands.
- Glasses can also be knocked off.
- Small objects appear to have their own physical behaviour instead of being permanently attached to NPC models.
Wildlife Collection
- There appears to be a bestiary-style animal collection.
- Rubius compares the idea to a Pokédex.
- Animals encountered throughout the world can be registered.
- This complements the animal "Study" system already reported from TGG.
Full Nudity
- Full-frontal nudity is present.
- Rubius encountered a completely naked NPC during a random event.
- He makes it very clear Rockstar has not suddenly sanitised GTA's adult humour.
Random Naked NPC Event
- A naked man can appear in the middle of a busy street asking for help.
- He asks the player to take him home.
- Helping him leads to a proper side event.
- Rubius deliberately avoids spoiling what happens.
- He says completing it provides a worthwhile reward.
- It also leads to a funny cinematic sequence.
- The "bits" of the naked man are packed with physics. They hang and move dynamically.
3D Robbery Planning
- The 3D map can provide useful information before committing a robbery.
- Rubius selected a jewellery store directly from the map.
- The map displayed an estimated value for the potential loot.
- Building layout information can help you plan your approach.
- You can identify things such as rear entrances before arriving.
- Robberies therefore involve at least some genuine planning rather than simply following a mission marker.
Multiple Robbery Entrances
- Rubius and Rob initially tried entering the jewellery store through the rear.
- The rear entrance happened to be locked.
- They then switched plans and entered through the front.
- The open-world robbery system allows approaches to change depending on what you find.
AI Partner During Robberies
- Rubius controlled Jason during the jewellery robbery.
- Lucia independently covered the employees and customers with her weapon.
- She continued controlling the room while Jason searched the back of the shop.
- The second protagonist can therefore actively support the robbery without needing constant player control.
Finding Safe Codes
- Safes can have multiple ways of being opened.
- Exploring the building can reveal useful information.
- Rubius found a written safe code on an employee's desk.
- That code could then be used to open the safe.
- This suggests environmental exploration can directly make robberies easier.
Physical Robbery Loot
- Loot inside safes is physically represented.
- Gold bars are individual objects.
- Diamonds are individual objects.
- Cash and valuables can actually be seen before being taken.
- If five gold bars are sitting inside the safe, all five can physically be picked up.
Individual Loot Animations
- Loot is not simply converted into a number when you press a button.
- Jason physically picks objects up individually.
- Rubius watched him take gold bars one by one.
- Each object was placed into the bag.
- Different types of loot have their own dynamic collection animations.
Physically Emptying Cash Registers
- The same system applies to smaller robberies.
- When robbing a petrol station, the cash register physically opens.
- Money is taken directly from inside.
- Rubius says the cash is collected note by note.
- This makes robberies considerably more tactile than GTA V.
Interaction Prompts
- Rubius felt the screen could sometimes become cluttered with interaction prompts and text.
- He asked Rob whether they could be disabled.
- Rob confirmed that they can.
- Players can therefore reduce some of the more RP-heavy interface elements if they prefer a cleaner screen.
First-Person Mode
- Rubius directly asked Rob Nelson about first person.
- At the time of Rubius' preview, first-person mode had not been implemented.
- This is stronger information than simply saying previewers did not see it.
- Rubius personally speculates that it could arrive later with PC or future consoles, but that is only his theory.
Overall
- Rubius' preview reinforces that Rockstar is going much further with physical world interaction than previous GTA games.
- Objects, loot, clothing, hair, vehicle parts and even tiny NPC belongings increasingly exist as actual physical things in the world.
- Robberies appear much more systemic, with planning, environmental clues, physical loot and AI teamwork.
- The world also seems capable of creating unscripted chains of events, like a random crash turning into a robbery, then a witness report, then a massive police chase.
- The overall impression is still a mix of RDR2-level world simulation with GTA's ridiculous sandbox freedom, rather than Rockstar simply turning GTA into a slow realism simulator.
Sources:
Reddit: https://t.co/lZIzDDRBol
YouTube: https://t.co/Ju9tFzx6Nr
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