@TanossyJp I don’t see what is “too bright” about the images you posted. Can you be more specific? It should look nearly identical to Unity in most cases.
@TanossyJp Thanks for trying it out! I forgot to change the default settings for the ambient occlusion, so I apologize for the noisy visual output. I recommend setting the “slice count” and “step count” to 4 and 4 respectively as a good default.
@orange_3134 Thanks for testing this! I’ve made the macOS flow simpler: install the Windows Resonite depot with SteamCMD, unzip/build Renderide, then run:
./renderide --resonite-dir /path/to/ResoniteWindows
No resonite-osx checkout, manual symlinks, or dev-fast/release path edits needed.
Working on a 3D renderer for Resonite called Renderide: https://t.co/DIt7ajPHVM
Written in Rust using wgpu. Still in alpha, but supports all in-game materials. Intended as a replacement for Resonite's Unity renderer.
Was selected as a candidate for their replacement renderer!