Summertime is here, and I owe my community a 24 hour stream, so let's make it a Stream-a-thon party!
The action starts TONIGHT at https://t.co/QS7TEeP8AM 🍺👀
It's been a long journey, but Livewire Landing is finally approaching perfection. We're eager to share the results with #indiegamers on #wishlistwednesday. Don't miss out on the fun! #indiegames#gamingnews 🌟💕🚀
#MotivationMonday , we need your help! With our limited time and resources we are trying to line up our porting pipeline! Which console are you looking to take your first steps as Prin? Hit up our pinned tweet survey! #indiegames#pixelart#gamers
Last week we had our first feedback round for our #wip level. Code named "Ruins", Prin will ascend above the clouds to explore a neon city scape that has been long forgotten. #indiedev#TrailerTuesday#IndieGameDev
... Once you've rescued a critter and learned their abilities, you can test your skills in over 50 unique challenge stages!
Support us on #Kickstarter
--> https://t.co/ReicyS3kxE
#crowdfunding#retrogames#platformer
Livewire Landing boss wall-climb wip. Our kickstarter is running, but the work to finish the game doesn't stop! Please consider supporting! #pixelart#animation
Here we go! #speedrun between the creator and level designer tomorrow on #SteamNextFest @ 3pm PST.
#indiegame r's that like to GO #FAST should tune in!
Average playtime of our #demo is around 3 hours for a full clear with top marks. Can we do it in under 30 min? Who will win?
Here we go! #speedrun between the creator and level designer tomorrow on #SteamNextFest @ 3pm PST.
#indiegame r's that like to GO #FAST should tune in!
Average playtime of our #demo is around 3 hours for a full clear with top marks. Can we do it in under 30 min? Who will win?