Drakhen is open. π
Check this thread to learn more about the game.
Play: https://t.co/D1NS579ASm
Wiki: https://t.co/CTYDYXvaYB
CA: 0x07d1efd7c3ad2c69d6c59ddbd7343d6acf2fcfe7
Start as a guest, or create your account. See you in game.
Been working on Drakhen for a while, a 2D MMORPG you play straight in the browser. No download, no install.
The beta is almost ready. Hereβs whatβs inside π§΅
Every sale in the Market Square has a 1% fee.
That 1% doesn't stay with us. It goes straight to the Treasury wallet on and the Treasury is set to reward out to players.
Every item in Drakhen can be traded, and every item has to be earned. Creatures, dungeons, chests and bosses are the only sources. There's no shop and no shortcut.
Legendary gear drops only from bosses. It's rare by design. If you want it, you hunt for it, or you buy it from someone who did.
Drop items. Sell them. Trade with other players.
Every trade between players feeds the Treasury, and the Treasury rewards the players. The more the market moves, the more goes back to the community.
Update coming tomorrow
A lot of your feedback was about the caves, and you're right: they feel a bit too tight. So the caves are getting a small rework, with wider corridors and more open areas, for easier movement and smoother hunts.
Keep the feedback coming.
Anything you find, you can sell π
Open a stall, price it in gold or $DRAK, and it keeps selling while you're offline. Token payments go wallet to wallet, and the game never holds your tokens.
After the beta we keep building: the level cap goes up to 100, with new items and a whole new island.
Houses are coming too, first come, first served. Buy and sell them for gold or the token and fill yours with trophies, achievements and legendary items.
Been working on Drakhen for a while, a 2D MMORPG you play straight in the browser. No download, no install.
The beta is almost ready. Hereβs whatβs inside π§΅
The treasury wallet will pay $50 for the first player that reach Nv. 15
treasury will keep growing and keep rewarding the leaderboard.
0x07d1efd7c3ad2c69d6c59ddbd7343d6acf2fcfe7
After talking with some players we did an update
Early game rebalanced: easier creatures up to level 10, a lighter Spider Nest, faster XP to level 10, and new characters start with 100 potions.
after level 10 is where things get hard.