Three in four gamers age 50+ have used gaming to cope with something hard: loss, illness, caregiving, retirement.
There's no single 50+ gamer either. We found five segments who play for different reasons.
Full report: https://t.co/exw0HDmGxE
Half of adults 50+ play video games. That's 60.2M! Only 1 in 10 calls themselves a gamer.
My new study "Play on Purpose" is out. Gaming is purposeful me time: 75% play to relax, 73% to stay sharp, 61% to ease stress.
Design for what people want from play, not their age!
Today is National #grandparentsday; if you are blessed to still have them- give your granny or pop-pop a call, or better yet, video chat them as 7 in 10 use this tech to stay connected with loved ones!
https://t.co/Y6w06Alzg5
Happy to see my 5+ tech trends research referenced in this study using federal data to define "tech savvy" at the state level! More older adults are using technology with DC and CA leading the way. As the kids say "the 70+ have entered the chat..." 😄
https://t.co/HWelZO39Uo
@sapna@josephpisani Grannys and tech! My 2 favorite things. In the latest @AARPresearch study we found 15% of the 50+ are on TikTok! check out the study here: https://t.co/gDjgnlUK4z.
Join me @MMCollectivee APEX Summit next week during my fireside chat with the founder of the organization to discuss tech, the truth behind what you see on social media and more! Grab your FREE tix w/ this link and share with your people(s).
https://t.co/oxzaACuG3I
So many good sessions going on right now at #apexsummit. Especially excited about this session I'm attending "Creating the Future of Inclusive Products and Services." It's virtual so tix still available! #inclusivedesign#a11y#BlackTechTwitter
Join us on the 29th of this month and listen to our amazing speakers who will be sharing their insights on ‘UXR Vocabulary: 100 most essential terms of the effective UX Researcher’
Save your seat here: https://t.co/eHHZgNbLxP
#uxresearch#uxr#userresearch