@Gladd Yeah I'm hearing a lot of 'we're committed to -'. But I've heard that before from Bungie. And I have no idea where these resources are coming from for this.
Like they said, gotta earn my trust again. It's all just words right now.
@Saboogus We've been saying this for almost a decade and it's only recently that DE finally started listening on this.
Hopefully Pablo continues the work into the future.
@shutupfede Yeah this is my question. Are they rehiring? Are they shifting people from Marathon over to Destiny? We know from history that Destiny is f***ing EXPENSIVE to develop for, so re-updating entire vaulted campaigns to the modern standard can't be easy.
@PabloMakes If negative zoom is a genuine negative with the weakpoint combo system, then yeah, I guess.
More zoom could still have usability problems, though, so I'm curious to how you're going to fix it. You can attach big numbers to it, but if it FEELS awful to use, does it matter?
@PabloMakes I feel trepidation asking this, but please make it so when you recast Nidus' Link on another ally, it ends its current power strength bonus on Nidus before doing the next calculation.
Link shouldn't go to 360%, even if it is funny to make drone go fast.
@apokalypz_Jesse@HIDEO_KOJIMA_EN This is just seemingly what happens every time Sony achieves market dominance. Playstation 2 absurdly dominant and they're poised for total control of the industy? Sony blows its own head off with the PS3. Sony achieves dominance with the PS4/PS5? Blows its own head off again.
@CrapCody@HIDEO_KOJIMA_EN If only XBox hadn't also spent the better part of the last decade sabotaging itself, they'd be in an excellent position to flip the script on Sony, like Sony did to them for the Xbone/PS4 generation.
Unfortunately... yeah.
@Destiny2Team Please please tell me Monte Carlo's bayonet is fixed. Its scaling has been broken since Monument of Triumph. It's not scaling properly with melee damage boosts like Wormgod's, only getting like 7% a stack instead of 80%. I think it's being treated as weapon damage.
@A_dmg04 Please tell me the Monte Carlo bayonet is fixed. Since the Monument patch the bayonet has been treated as normal weapon damage instead of melee damage and hasn't been being scaled properly by melee buffs :(((
@A_dmg04 Please tell me the Monte Carlo bayonet is being fixed. It was changed or bugged in the last major patch and now the bayonet is no longer being properly boosted by melee damage boosters. I submitted the bug @ bungienet weeks ago and was told it was passed along.
@PabloMakes Why are regular finishers so bad these days? Could they maybe get a pass? Because it genuinely feels not worth using a lot of the time outside of Mercy or gimmick builds.
https://t.co/xAMU9iZpIA
@Destiny2Team Please tell me Monte Carlo's catalyst is getting addressed? It's not scaling off melee damage boosts properly.
https://t.co/D19yVIFpCA
Is only getting like 7% or so per stack of Burning Fists, not 80% as it always has.
@Destiny2Team Please tell me the Monte Carlo bug is on your radar. Its bayonet is being treated as weapon damage instead of melee damage (I suspect Cull's Shadow using its stab animations is the culprit). It's always been melee damage.
@KlonopinKozy Sony: *spends hundreds of millions of dollars on shi no one wants like Concord*
Also Sony: *refuses to greenlight a sequel to one of the biggest IPs they now own even when it would be guaranteed to have at least moderate success*
@A_dmg04 Please tell me Wings of Sacred Dawn is getting its last change reverted! It no longer refilling your magazine on kill meant you had to reload, and reloading ends your hover -period-, which kind of ruined the entire fantasy of the exotic!
@Pinkooru113378@djdievjfkfjwhks It was kind of getting out of hand and promoting non-engaging play. I think it was the right decision... Of course, a few months later they released the duviri suite of incarnons, and those make the Bramma and Zarr look like a JOKE, *and* have basically infinite ammo, so...