@Morten_Elgaard Greetings from the mod dev, I hope you guys had a good laugh over at IOI HQ. It took a few months of reverse engineering and programming to make this happen but it was worth it.
@DarkSoulsII’s network test map is filled with signs that describe the function and design ideas behind various elements of the map. Very interesting stuff!
@Abraham0Link Extracting audio has been possible for a long time, you don't have to be able to play the game for that. Check out this playlist of tracks from the network test: https://t.co/hg9OcVEoxA
@ZullieTheWitch It's pretty clear at this point that they have no intentions to hinder any online cheating, but hey, at least they fixed the bug where the "anti-cheat" would crash after detecting modified code, which is nice.
Looks like some key functions related to debug menu labels got stubbed. So the DSR in-game debug menu dream is dead for now. An empty box is all I got out of this research :(
@manfightdragon I'm not sure what you mean by "retn it out". You want to bypass some font rendering function to get rid of all text on screen? If that's your goal, it's probably easier to set all strings to length zero in one of the TextProcessor classes.
@manfightdragon’s debug adventures inspired me to take a closer look at #DarkSoulsRemastered. After some hacking I managed to boot into debug mode. The menu currently doesn’t respond to controller inputs though. Let’s see if this can be fixed.
@manfightdragon I actually used another pause menu replacement to get the debug menu. I'll figure out how to properly add it later. I'm busy with looking through the menus for now :D
@manfightdragon I found the debug menu as well! Some options crash the game but it works fine for the most part. The travel menu has all the names and images working.
@manfightdragon Would you happen to have a link to the screenshot? I can't find it anymore. The possibility that the menu might be useful in the NT intrigues me!