Imagine playing Mirror's Edge in 2008 and being like 'wow this is something else I can't wait to see games in 15 years' and then still literally nothing else hits remotely like it.
I've been working on my own Path Tracer for the past few weeks. Yesterday, @SebastianLague 's video came right on time, providing me some final tips in order to improve the performance of it. (OpengGL 4.5 compute shaders)