🌱 In Earth 2, every seed tells a story. Drop by drop, life takes shape, the plant grows, and the harvest blossoms before your eyes in the heart of a living world. 🌎✨
#Earth2#E2V1#Metaverse#OpenWorld#3DWorld
A spontaneous E2V1 football meetup using the new RT8 Beach Ball system turned into 30+ players gathering, playing, testing, and laughing together.
It was still early, with some ping and physics issues, but that was part of the point.
The exciting part was seeing the community create its own gameplay inside Earth2.
For us, the main value is simply being able to gather in the same space, hang out, and enjoy the experience together.
We are not just waiting anymore.
We are playing, testing, and building the experience together.
Join us if you’d like to be part of future meetups and tests: https://t.co/93pqb7YnXN
For more E2V1 Play videos: https://t.co/YqJpUrRdcT
#Earth2 #E2V1 #RT8
Really loving what #AI can do. The song generator I use has a new music video feature and will do up to 2 minutes. You can hear the full version of the song at Earth2 Metaverse Radio on #YouTube. @theshaneisaac@earth2io
It appears that users who own 15,000+ tiles are now able to download E2V1.
For those who have been waiting to try E2V1, please check whether the download is available through your launcher.
Please keep in mind that E2V1 is still in Pre-Alpha,
so bugs and some inconveniences may occur.
If this is your first time entering E2V1, I recommend starting slowly with the basic features first, such as Flying Mode, Character creation, saving, movement, Foraging, and Quests.
I will continue sharing major E2V1 updates, translations, and gameplay tips as they come.
#Earth2 #어스2
#Earth2 quietly released #E2V1 0.5.8.2 around 18 hours ago. Please check out the article for full details including some important reminders for #Players gaining first access🌍✌️
https://t.co/UZ4CfOXPO4
For such a major live software deployment involving gameplay systems, multiplayer infrastructure, backend services, APIs & persistent world systems - things went extremely smooth!
Very proud of the team!
Thank you for everyone's patience & support during both the development phase & the subsequent releases!
We will continue to monitor #RT8 as we push forward toward the next Reality Thread!
#Earth2 #E2V1 #OpenWorld #gaming #DigitalEarth #Metaverse $ESS #PlayerDriven #EcoSim
One of the more amusing bugs we came across while testing the beach ball avatar transform feature for #RT8
It was fixed but also wouldn't complain if it popped up again lol..🌎✌️
https://t.co/88CdYS8Gvg for more on #RT8#Earth2#multiplayer#PreAlpha#E2V1#digitalearth#RT8 #gaming #earlyaccess #metaverse
#RealityThread8 is incoming on #Earth2! Another major #E2V1 Pre-Alpha release packed with new systems, mechanics plus lots of hidden details packed into the article🌍✌️
👉https://t.co/ClhNjD9DTO
The past 4 months inside #Earth2 have been the most productive period we have ever had in terms of actual product outcome & systems making their way live into #E2V1. System after system, feature after feature, foundations turning into actual playable functionality & you are helping us keep up the momentum so thank you for your support🙏
I understand some would prefer more frequent official articles or smaller update posts along the way, but the results really do speak for themselves. If you look at everything included in RT8, we could have easily split this mammoth article into published posts every couple of days or weekly articles over the past 2 months. However, constantly preparing media, technical reports from devs, posts & announcements takes valuable time away from development, testing & implementation, so our current focus is delivering these larger Reality Threads packed with meaningful, tangible progress every 2-3 months or less.
No hype.
No announcements for announcements.
Just real systems, real gameplay and real progress.
The pace of tangible development progress inside #E2V1 right now is the strongest it has ever been.
While there are a number of foundational features inside #RealityThread8, one thing to pay close attention to is the introduction of global multiplayer ball physics. On the surface you might see a beach ball.. but underneath it is a very important foundational system for #Earth2 long term.
This is not about a beach ball specifically, it is about synchronised global multiplayer physics operating inside a persistent 510,072,000km² world.
Many games spend years refining ball physics alone inside very small contained environments & still can't get it right, so the fact our team is already achieving acceptable multiplayer physics interactions inside something the size of #E2V1 at such an early stage is honestly a very exciting milestone for us internally.
During internal testing we had team members running #E2V1 from Europe, Asia, Australia & South America in a single session, with between roughly 150-300 ping & the experience was still surprisingly playable (considering the sheer scale of #E2V1 & complexity involved).
Keep in mind, lower ping will always provide the best experience when interacting with the beach ball, but this system opens the door to an enormous amount of future possibilities. Just because we're using a beach ball now does not mean it's always going to be a beach ball - the same foundation can be applied any type of ball or spherical object, with adjusted physics, or any size, which could be used for any number of experiences, mini-games, activities & more.
A lot of #E2V1 development is about this type of thing right now. Establishing long term foundational systems that will become part of the platform long term & continue stacking them on top of one another release after release & I am trying to build & release it a way that gives our #Players / testers something extra to do as these pivotal systems come online.
Here is a summary of feature releases inside #RT8, but be sure to read the article for full details as it contains a lot more information than what is summarised here:
🌱 Growing a Garden
🍳 Kitchens & Advanced Recipes
🏖️ Global Scale Multiplayer Beach Balls with full Environmental Physics
🧟 Hordes Scanner
📡 My Property Scanner
📜 In-World Quest Creation
🎒 Superior Backpack
💧 Water Bottle & Survival Improvements
⚛️ Gaia Pulse Reactor
⚡ Massive Performance & UI/UX Improvements
🎭 Character & Multiplayer Optimisation
Everything is coming together, step by step.
As always, thank you to everyone continuing to support #Earth2 & #E2V1 as we keep building. The ongoing support, patience & belief from many members of the community genuinely allows us to continue pushing forward, expanding the team’s efforts & focusing on long term development properly.
This article is being posted a little in advance so Players can wrap their heads around some of the new features & updates, but RT8 is expected to be rolled out in the next 72 hours.
IMPORTANT: RT8 will be another large & complicated Reality Thread release with many interconnected systems going live simultaneously, so please allow the team some breathing room if unexpected issues appear after deployment. These are exactly the types of complex systems that require real world testing at scale & we will continue refining them as we move forward.
If any major issues arise our team has always fixed them quickly in the past, so just give them space please.
Honestly the past few months have been extremely intense, but I can't wait to see #Players enjoying the expanded utility on their properties, growing gardens, harvesting, cooking & not just for the sake of it like in many games, but for actual long term purpose inside #E2V1 leading into #Hordes, #Animals, the #EcoSim & much more!
It makes it all the more worth the while.
Also keen to see #Players kicking around some beach balls - I know we have had fun mucking around with it during QA tests with the team - just remember the lower the ping you have the better experience you'll get! Am planning to build a lot on top of this feature!
#Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Gardening #virtualland #gaming #cooking #EcoSim #Foundations #RT8 $ESS in
What you plant is what you grow.....
Funny how the people who built their audience on endless negativity are now getting almost no engagement back. 80k subs, ghost views, dead comments… at this point the downfall is louder than the content itself
@E2CARL1 Great article, Carl. Balanced, well written, and genuinely interesting from start to finish. You explained a complex topic without forcing conclusions or turning it into speculation.
✅ ESS Staking Season 8 completed.
From Season 1 to Season 8, I have continued staking without missing a single season.
Why do I keep staking $ESS?
Because I’m not only looking at the short-term price.
I'm watching my ESS quietly stack up every single day.
Rewards are lower than a year ago.
But my essence balance keeps growing.
Nobody knows the future.
I just want to be ready when it arrives.
To everyone still believing in Earth2 with your actions, not just your words — let's stand together. 💪
Are you still staking ESS too?
Why do you keep staking?
Let me know your thoughts in the comments.💬
Moreover, I wrote a more detailed reason in my blog post. If you are a long-term holder, I think it will be worth reading.
📝 https://t.co/AtZ71Xzg4f
🎥 https://t.co/gnm2WCvSGt
#Earth2 #ESS #E2V1 #Essence #staking #어스2
Earth2 is not just a game or a map service. It is arguably the world’s largest digital globe, and a 3D game world where players can actually explore and play. 1:1 scale.
A world where you can walk, look around, and experience real locations in a playable 3D environment.
From space to a specific region, and all the way down to your own neighborhood, smoothly zooming in without a single loading screen.
It may look natural at first glance, but implementing this seamlessly is actually a highly challenging piece of technology.
It is still a work in progress, but this seamless transition from space, to Earth, to cities, and down to familiar places is one of the most impressive strengths of Earth2.
More Videos on YouTube ↓ https://t.co/Jw7FR6dvn5
#Earth2 #E2V1 #어스2 #Metaverse #OpenWorld #3DWorld
Arcane: League of Legends
Serie animata steampunk creata da Christian Linke e Alex Yee, prodotta da Riot Games e Fortiche Production.
Vi e Jinx tra Piltover e Zaun.
Uno dei migliori adattamenti da videogame.
Edit — DaVinci Resolve.
#arcane#arcaneleagueoflegends