It's World Cycling Day! 🚲
From daily commutes to weekend adventures, every ride is a chance to get some fresh air.
Drop a 🚴 in the comments if you've been on a bike this year!
#WorldBicycleDay2026
To go along with the sequel announcement: for a limited time, the first game is free to grab on Steam! 🎮
✨That's FREE as in F-R-E-E, no strings attached!✨
Claim the game while the offer is available, and keep it forever!
Find the Steam page here:
https://t.co/rBWInwBUVG
Une vidéo impressionnante montre l’immense ferme de serveurs de rendu utilisée chez Square lors du développement de Final Fantasy 9.
Des rangées de machines à perte de vue, entièrement dédiées au calcul des cinématiques et images du jeu #FF#FinalFantasy
🚨 Nuevo shooter para NeoGeo AES+: ¡pintaza! 🤯
ORMANAUTA está siendo desarrollado por Tigerskunk Games y debería llegar a finales de este mismo año. ¿Qué os parece? 👊
@TigerskunkGames@NEOGEO_EN@SNKPofficial#neogeo
Sony was so suspicious of this game they sent someone to the studio to check the footage wasn't faked. A tiny team had built a PlayStation game too big to fit inside the console, then taught the machine to read it off a spinning disc, piece by piece, as you played.
The PlayStation came with two megabytes of memory. After the basics took their cut, only about one and a quarter megabytes were free for the level you were playing. One photo on your phone is bigger than that. Crash levels held far more than that, so they could never sit in memory all at once.
The fix came from one of the studio's programmers, Andy Gavin. He built a system that grabbed the level off the disc in tiny chunks as Crash ran, always pulling in the next stretch of the world a beat before you reached it. Then he went further and arranged the data on the disc by hand, so each piece sat right where the laser would land at the moment the game needed it. Lean in close and you could hear the disc drive whirring and clicking without a break, feeding the game as you moved.
That nonstop reading is what worried Sony. Every move Crash made meant the drive had to fetch new data, and a disc drive can only be read so many times before it wears out. A Sony exec asked how many reads finishing the game would take. It was more than the drive was built to survive. He went quiet, told the team to keep that to themselves, and helped get the game approved anyway.
Even with all that, the game barely fit, right up to the final days before the deadline. The team kept rewriting the same lines of code in slightly different ways, shaving off a few bytes here, a few there, until the first game fit with about four bytes left over. Four bytes is not even enough to spell the word Crash.
Warped, the 1998 game on screen, was the third and most ambitious version of all this. A jet ski level, a biplane, a motorcycle, a tiger ride along the Great Wall of China, all running on the same little machine that could barely hold one ordinary level. It sold around 7 million copies. The three original games together passed 21 million and turned Crash into one of the best-selling Western game series ever in Japan, a market Western games almost never cracked.
A studio that had to trick a console into running its game built one of the best-selling series the original PlayStation ever had.
If you see a Neo Geo Pocket for the first time, there are a few things that will probably surprise you. First of all, instead of the typical rubber D-pad found on most handhelds, it uses a clicky microswitch joystick that feels incredibly satisfying to use and is perfect for pulling off fighting game moves and special attacks. If you’ve ever used a Neo Geo CD controller, you’ll know exactly what I mean. Even compared to the Game Boy, the screen quality and overall build quality were excellent.
If you compare Nettou The King of Fighters ’95 and ’96 on Game Boy with The King of Fighters R-1 and R-2 on Neo Geo Pocket, you can clearly feel the difference in quality.
But there’s a reason why the Neo Geo Pocket failed commercially. The original black-and-white Neo Geo Pocket launched only a few months before the Game Boy Color came out. SNK quickly rushed out the Neo Geo Pocket Color afterward, but early adopters who bought the monochrome version understandably felt betrayed. Then Pokémon Gold and Silver were released, and the Neo Geo Pocket basically got crushed before it even had a real chance to compete.
That’s what makes it so unfortunate. The Neo Geo Pocket’s exclusive games are genuinely fun, even today. But because the system didn’t sell well, third-party developers gradually abandoned it, and it eventually became another SNK-only platform, much like the Neo Geo itself.
If you ever get the chance to buy one and try it for yourself, you’ll probably come away thinking, “This handheld really deserved better.”
Tencent reported that Roco Kingdom: World, a game you probably haven't heard of, has 13 million DAUs in China.
It's a F2P open world pet collection RPG similar to Pokémon and Palworld that released a couple of months ago. Shows how big the China market is on its own.
I bet not so many players ever stopped to observe how Rebel grunts in MS1 sabotage a SV-001.
Here is a showcase of what happens if you don't resist them with enough button mashing.
Drake went bonkers to launch his new “Iceman” album.
Used $15m of specialized projectors to “ice out” the CN Tower (equivalent to 14K resolution).
Creative team of 300 spent 3 weeks on it using 75 projectors ($200k each). Some had to be flown in from Germany and special lenses from Dubai (probaly the same lenses used to put visual designs on the Burj Khalifa).
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Link: https://t.co/tpFerNengX
On apprend le décès de la seiyuu Wakana Yamazaki, connue pour avoir prêté sa voix à Ran Mouri dans Detective Conan, le 18 avril à l’âge de 61 ans.
Elle était en pause depuis plusieurs mois pour raisons de santé #山崎和佳奈さん#RIP
here’s my 30 years of gaming experience, distilled into two rules:
1. you like a game → enjoy it, tell your friends
2. you don’t like a game → don’t buy it, don’t bitch about it and go play something else
that’s it. no notes.
Valve has announced that reservations for the new Steam Controller open tomorrow, May 8, at 10:00 AM Pacific Time.
The company is using a queue system similar to the original Steam Deck launch to handle high demand and limit bots and scalpers.
Important details:
• Limit of one controller per Steam account.
• Once your turn arrives, you will receive an email and have 72 hours to complete the purchase.
• Eligibility requires an account in good standing that made at least one purchase on Steam before April 27, 2026.
• Anyone who already bought a controller during the initial May 4 wave is not eligible for this round.
Valve will continue adding stock as it becomes available from the manufacturer.