I was late again. December was a personal hell. Sadly starting a whole month early didn't achieve anything. That said, the core of the project makes it very easy to pivot away from the holiday season and make something that stands on its own. It will be finished, eventually.
I didn't know who to tag and I think tag spam is lame so I picked two talents from the most recent gens at random :D. The models and textures were all me! The images were from other Phase fans!
(This is not the final project by the way. update on that in another tweet.)
Just an announcement: Going to be starting my largest 3D project yet with hopes to release it around Christmas. It's going to celebrate Christmas as well as the debuts of both Invaders Quest and Phase Saga. Consistency is going to be low until its release.
Asso'clock post. Got possessed by a fey mood and finished up that other idea I had in mind. Full res image for free on the ko-fi or here in the archive:
https://t.co/CZUMcGpqza
All of this was made during her marathon streams! I had more planned but, sadly, Dizzy can't stream forever (yet).
Full 1080p image and standalone Chibi Dizzy model can be downloaded for free on the kohfi or in my archive here:
https://t.co/CZUMcGpqza
He can make funny faces now! Also finished my rigging course and it helped me even more than I expected. Just need to set up the basic controllers and tweaks for the rest of the body.
@PotionDweller The other shape keys can be pretty easily fixed by vertex groups within blender but idk how that translates over into a game engine. It may be easiest to delete the older face shape keys I have if it's too much of a hassle.
@PotionDweller Disable all active shape keys. Create a new shape key from the mix. Delete the shape key called Basis. Rename the shape key you want to be the new default to Basis. This should effectively "invert" the shape key, though it may mess with other shape keys relying on the old basis.
@PotionDweller There's a shape key to bend the foot into the shape for the heel. Should be on the whole body mesh and the separated foot mesh if that helps. Made it that way so myself and others could use the body/feet as a base mesh.