So glad to have been a part of the creation for this. Thank you @the3n19ma for leading the team and giving me the opportunity to work on such a cool project.
#RainbowSix#r6
I need whatever they feed these devs. That level of passion is what I am attempting to acquire.
Also thank you for the anniversary party Kuro, I absolutely loved it. Wish I hadn’t had stage fright to fight Sigilum
what the fuck do you mean you self-developed a frame-generation engine
you didn wait for nvidia or AMD to do it for you, you just went ahead and did yourself? howd you manage that?
@fritzisonfire I haven’t seen maya do this by default, normally I use xgen as is. Theoretically it should. If it doesn’t, since they become polygons you can now use Uv’s or you can also use vertex paint to drive color
Developers at Ubisoft and Capcom found out about DLSS 5 the day that it was unveiled, same time as the public.
a Ubisoft developer said “We found out at the same time as the public”
Developers at Capcom also told Insider Gaming that the announcement and the studio's involvement were shocking because Capcom has historically been very “anti-AI” with projects such as Resident Evil Requiem.
The real question is, who exactly in the game studio partners knew about DLSS 5 before making the decision to let Nvidia implement it.
Were there any game artists consulted before giving this the green light?
Obviously something doesn't add up here, I feel like the higher-ups of these gaming companies didn't expect DLSS 5 to change their games to that degree and the backlash that would happen, hence why they decided to go for it.