USA. A Mexican restaurant. We had not yet ordered anything, and the food was already arriving.
Chips. Salsa. Unrequested. Free.
I stopped the waiter. "We have not earned these."
"They just come with the table, man."
They come with the TABLE. In my land, hospitality is a debt. Every gift creates an obligation, weighed carefully, returned in the proper season with interest of feeling. Here, the gift arrives before you have even proven you can pay for dinner.
This is not an appetizer. This is a declaration: we trust you. Eat.
I ate with the gravity the moment deserved. And then — I must report this calmly — the basket emptied, and a new one appeared.
"Did we…?"
"Refill," the waiter said. "It's bottomless."
Bottomless. They have wells of salsa. The supply lines of this nation are beyond anything my ancestors imagined.
My friend warned me. "Don't fill up on chips, dude."
Too late. I had accepted three baskets. Honor demanded each one be finished — an unfinished gift is an insult. By the time my actual food arrived, I was a ruined man.
I was not hungry. I was not comfortable. I had been defeated by a courtesy.
Generosity that arrives before the request cannot be repaid. It can only be survived.
I know the rule now. I have made my peace with the basket. One basket. Two at the most.
Who am I deceiving. There is no number of baskets I would refuse. The trust of a nation is in that salsa, and I intend to honor all of it.
Uematsu's Merregnon is coming out June 19. Which means if the Kickstarter is successful, I'll be writing a LOT with that playing in the background. Good news for everyone because stuff written with Uematsu playing in the background is always better anyway.
The Quick Start Guide is UP! It's name your own price, so please take a look for free. Kickstarter for the full Core Rulebook, novel, and soundtrack starts May 1!!! https://t.co/J0fIUrHKzU
@YoDanno I recommend this book so often. Half the times I recommend it just so I can watch their faces when I tell them title, but also because it's a really great read.
Here are three ways:
1) give the players a home. Not a house, but a town, or a tavern, or a clan at which some of them came from. Where they are known. Not everyone has to be a nice person - but even seeing your boyhood bully laying drunk on his doorstep is kind of comforting.
2) give the players friends. People who ask them on minor quests or for minor favors and then PAY THEM BACK. Or if the players are in dire straits, have someone that actually stands up and helps them. "Don't worry about the cost of your room and dinner at my inn. I got it covered. We've all been there." Now when the nice innkeeper of the Bouncing Buffalo needs help, the players will be excited to do so.
3) give the players' religion (you do have clerics right?) actual theology and rules to follow. Strict ones are best. Even in our world, it's well known that the strictest religions have the most loyal followers. "As a worshiper of Poseidon, I must eat shellfish every day. Since I'm going into the desert, do you have some dried oysters or shrimp jerky I can bring?" That sort of behavior really brings people into your world. Later on, you can surprise them with benefits. "Just before it strikes, the giant clam suddenly seems to recognize you. It draws Poseidon's emblem in the sand, and sidles away."
My goal for last week was to have the Quick Start Guide formatted. I came close. Looking at a printed copy of about 3/4ths of it. Man, I'm proud of how this came out. More updates to come.