I added an impostor generation feature to the SpriteSheetFactory. I also did some refactoring at the same time, so it ended up taking quite a while.
#unity3d#gamedev
An impostor using flow vectors.
Previously, I created an impostor that used a flowmap, but this time I created one that calculates the flow vectors inside the shader.
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I created an editor extension that generates flow maps for frame interpolation. To verify the effect of the flow map, I compared simple frame blending with flow map-based frame blending.
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I just published a sample project on GitHub that demonstrates how to deform a plane mesh into a sphere. The project includes documentation explaining the mesh deformation process.
▶️GitHub: https://t.co/IN6iesDhQt
#unity3d#gamedev
I studied mesh generation and deformation, and created a script to deform a plane mesh into a UV sphere or an octasphere.
Reference
Flick, Jasper. "Procedural Meshes." Catlike Coding, https://t.co/3897Y9I7rV
#unity3d#gamedev
I studied mesh generation and deformation, and created a script to deform a plane mesh into a UV sphere or an octasphere.
Reference
Flick, Jasper. "Procedural Meshes." Catlike Coding, https://t.co/3897Y9I7rV
#unity3d#gamedev
Sprite Sheet Factory version 1.4.7 is available.
Added a feature to create normal map sprite sheets in the Animation of Editor Mode.
▶️Unity Asset Store
https://t.co/XSapmOE7fs
▶️Manual and Examples
https://t.co/eouTwt8Y7k
#unity3d#gamedev
I tested normal maps for 2D. I created sprites and normal maps both with and without anti-aliasing applied during image creation, and compared all possible combinations.
#unity3d#unity2d#gamedev
EmptyCansLab Spline Tools version 1.6.1 is available.
-Added Segment Spline VFX Tool to the VisualEffect Tool.
▶️Unity Asset Store
https://t.co/f2FZypnMzA
▶️Manual and Examples
https://t.co/J2BnXZxr06
#unity3d#gamedev