@thegrayfruit Story-driven, horror, or multiplayer game achievements almost always feel slapped on like when every game had a "score" counter from the transition away from arcade games.
@thegrayfruit Minecraft is a good example of how achievements can add to a game. Many of them tutorialise mechanics or encourage you to engage with stuff you might've overlooked without being handholdy.
They were a big part of About Oliver's blind playthrough.