Mugen Studio version 2.1 is out with a rough localization in Spanish (Latin America)/Portuguese (Brazil):
https://t.co/up1ObkeMEc
Thank you for your support, more languages if enough requests. Support for custom language packs is now included as well.
Mugen Studio 2.0 is out: build your own MUGEN game by drag and drop, then play it in a browser (online, with rollback) or export to desktop IKEMEN GO. Host your WebMUGEN page for leaderboards, Ranked/Casual queues, and much more.
https://t.co/kTKMoZXOBL
@SebastVF And on the https://t.co/4iGm4KYbXC trial's Capcom sprites, those are community-made characters credited to their authors for showcase purposes. Considering Capcom typically leaves fangames on itch alone, I think it'll be fine. If they ask, I'll remove them.
@SebastVF Fair concern. That 2009 letter was about Broken Mugen copying Elecbyte's engine and trying to sell it. Mugen Studio runs on a fork of Ikemen GO, an MIT-licensed rewrite with no Elecbyte code, and it's free forever. Licenses and credits are all in the app.
@DTHECHEMIST It's gotten really interesting, Ikemen GO supports 3D stages and mini-games (I gotta look more into these). I waited until I got 3D stages working on my browser engine to share. Hope you have fun, I have hitbox and move editing built-in too if you wanna make characters again.
@theyca11mesKorZ The Studio itself is a Windows download, but feel free to try out the browser version on https://t.co/mZVhAM88g9
Press "build and play" to see your performance with the included demo characters.
@SebastVF The Studio download ships with zero Capcom content: just KFM. You bring your own characters, same as always. It runs on Ikemen GO (credited), but it’s a tool for it, not Ikemen itself.
Also, names aren’t copyrighted. US trademark register has no live MUGEN hits, nor Elecbyte.