Fun facts, while designing the look of Jinx's weapon, Fortichers kept the reference from Get Jinxed music video made by our studio 11 years ago. Can you tell what seems familiar?
Illustration by Fortiche artist Faustine DUMONTIER.
#arcane#fortiche#fortichers
Did you notice the jawbone on Sevika's arm from a certain props in season one?
Can you spot any other hidden details?
Illustration by Fortiche artists Anne-Laure TO and Marietta REN.
#arcane#fortiche#fortichers
Did you know that this Caitlyn's clip was entirely hand-drawn in charcoal?
Huge applause to our incredible artists for bringing every detail to life!
Illustration by Fortiche artists Julien Georgel, Kevin Le Moigne & Anne-Laure To.
#arcane#fortiche#fortichers
It’s been 10 years since the start of our partnership with @riotgames and the launch of “Get Jinxed”.
We sat down to talk more about what it means to us, and how the video came together.
Check it out on YouTube : https://t.co/q7CyH924Wt
Here’s an exclusive look at the design of the best bar in Zaun. #Arctober Day 31, Last Drop.
Illustration by Fortiche talents Geoffroy Thoorens and Christopher Oliver.
#Arcane#Fortiche#Fortichers
I think this was an evening well spent!
I was curious to see if I could do this in #Blender and it's actually pretty simple!
All I did was animate a "cutter" mesh and let that boolean into the head! Then just hand drew corrections using Grease Pencil! #b3d#AcrossTheSpiderVerse
// finding the balance between real and believable
similar to my previous post of the "Hell Pig" (Entelodont specifies) - this is an Ankylosaur battle idle standoff.
- Breaking rules
In games, more than films, you can get away with breaking a lot of rules. Here's a couple just for fun.
1. The shell: it's not suppose to flex, it's just like a turtles shell. 🐢
2. the feet: every step has a little slide. With the weight of this creature, I'm pretty sure there would be no sliding whatsoever.
- Why break the rules?
Cause it's FUN! 🤣- I mean seriously, video game animation gives you the most freedom to exaggerate and do things that normally don't happen in real life! In order to push the performance, you have to pick and choose a few spots that you can cheat. Besides, if the general weight/timing of the creature is good and the cheating isn't over the top, you're eyes will believe that the motion is accurate! ;)
- Bonus info:
In my previous post I mentioned we had 3 days to animate these battle idle standoffs. But what I forgot to mention in that I had a lot of practice on many quad creatures before jumping on these. We also had pre-production where where we tested out the rigs so that we could get comfortable with them.