Mutation Nation - Featured in our book - NEOGEO: A Visual History
A celebration of the world’s greatest 2D games machine. Officially sanctioned by SNK, the book is crammed with never-before-seen artwork and exclusive interviews.
Reprints October, sign up for a stock alert: https://t.co/AFnESePZbN
#bitmapbooks #book #retrogaming #gaming #neogeo @SNKPofficial
N64: a visual compendium
Packed with meticulously realised screenshots and game art, which accompany profiles of over 150 titles that defined the N64.
Out now: https://t.co/I47iOJqZil
#bitmapbooks#retrogaming#gaming#n64#fyp
Britain had chatrooms, email, online banking and multiplayer games in the 1980s.
It was called Prestel. It ran on your telly, over the phone line, in teletext graphics, and it billed your parents by the minute.
Then the web arrived and we forgot it happened.
Every retro game sitting on a shelf somewhere has a story. Most of them we’ll never know. Occasionally, though, one finds its way home, if only for long enough to remind us why physical media mattered to us all in the first place.- Paul McNally
The box now lives preserved under glass. Thalion folded in 1994 and Europress is long gone as well. Every retro game on a shelf has a story like this one.
Physical media is part of the game.
1/
In 1992, a German studio called Thalion sent a stack of floppy disks to a magazine editor in Macclesfield, England. The game was Amberstar, a sprawling Amiga RPG. He bug-tested it, took notes on company letterhead, reviewed it at 91%, and moved on with his life.
7/
McNally had loaded Amberstar on an emulator the previous Saturday night. The coincidence was absurd. Aleksandr sent photos, the two struck up a friendship. The box now lives under glass in Switzerland.
"It is a funny image: the future of premium gaming book publishing being born in a house full of cardboard, parcel tape, and domestic tension. But it also explains a lot about Bitmap Books."
- Paul McNally and Sam Dyer talk Bitmap Books