@JohanDaniel5@AestheticGamer1 3/3 do specific things. This isn’t to disagree overall but to go back to my original point that I couldn’t find anything specific in all of the previous research I did that had the specifics of restricting them the way either Dusk said or Anderson, Mila, etc have ever claimed.
Unlike what @AestheticGamer1 has stated, during research for writing the Romero RE film doco, I found no evidence of any such restrictions set by Capcom in the rights agreements made and those working on the films had wide choices on what they could do with the IP.
@JohanDaniel5@AestheticGamer1 2/? Admissions of how much the deal wasn’t great for them to use the IP back the other way - which again led to the changes in the 2000s on how they now have reciprocal deals in place. And Anderson and co have conveniently come up with numerous reasons for why they did or did not
I wish this didn’t have to be said - but it also just underscores how many people react only to the headlines without reading or even trying to find out who John is, or what he has done in relation to the games. When ironically they’re upset over the games connection to the film.
Our own BatMan asked about the new Resident Evil movie from Zach Cregger and its lore.
We sure all our listeners know - "loremaster" was something IGN called him, not us or John himself.
@ArabicDarkness This is because the Capcom IP info only shows things that sold 1 million+ units. Considering RE2OG was ported to several other platforms, it’s likely there is at least a couple of million missing. You can confirm it as franchise sales don’t add up to the same number totalled.
@ArabicDarkness Not that I have issues with the point being made but I must point out that some of these totalled wrong. RE2OG for example at 4.96 only includes the PS1 from Jan 98 and not re-releases (dual shock, ports) but it does combine for example all versions of RE5 ever released at 16.3M.
@PonPonClau@DeanGagaKennedy I don’t or didn’t deny that Rev2 has no influences in its own way BTW, but you’re treating it in its bubble or massive importance is just as “cool story” when the whole period between 2012-2015 made massive changes to the franchise as a whole.
@PonPonClau@DeanGagaKennedy That’s also a weird take… they never lost the rights to Sweet Home as the reason for making Biohazard, the point was the the Director of its game wanted something that expanded the elements of that game in a new 3D title. This is literally in the interviews with him…
@PonPonClau@DeanGagaKennedy Had internal crisis meetings and as I said combined with the critical responses almost killed the franchise. This is 100% true. You can stop with the “but OP said thing” the point of saying what I am is you never would have even got the design if anything after if not for Rev1.
@PonPonClau@DeanGagaKennedy For ROI, Capcom targeted 7 million sales of RE6 at launch to FY March 2013. They down scoped those and it still only got to 4.5. That game was Capcom biggest, most expensive project of all time - I’m forgetting but it may still be - with over 200 staff working on it. Capcom
@PonPonClau@DeanGagaKennedy Had internal crisis meetings and as I said combined with the critical responses almost killed the franchise. This is 100% true. You can stop telling me the OP was talking design because that’s all inclusive here. If they hadn’t made REV 1 they never would have designed any others
@PonPonClau@DeanGagaKennedy Also aided by the fact the WiiU sold poorly, so they decided to do the HD version to all platforms. All I’m saying here is that to the history of keeping the franchise alive, Revelations was way more important than people perhaps realise.
@PonPonClau@DeanGagaKennedy First decade of the franchise, and he confirmed this story I’d heard was correct. REV1 was the only game in the titles in launched 2012 that outsold expectations at release. They then made the call to port it to more platforms as originally the WiiU was going to get one. This was
@PonPonClau@DeanGagaKennedy The franchise renewal was also helped by RE Remakes HD sales, which far outstripped the expectations -and directly told the execs there was an appetite for more remakes which helped green light the RE2 remake. And of course they looked at things like Rev2 to inspire how it worked
@PonPonClau@DeanGagaKennedy It’s not due to design, Capcom almost threw in the towel after RE6’s very slow sales launch and poorer critical reviews which happened while Rev1 was selling better than expected on the 3DS. So due to its success helped reinvigorated the franchise and stopped it from being killed
@WhiteQueenNV Agreed. But… I mean, let’s be honest - a) we are in an newer age of IP media importance than 20/30 years ago and b) Nintendo has long been very controlling (and litigious) for their IP right, and rarely lets much control away lest they get another 1993 Super Mario Bros. 😆
@Estumas (1/6)There's one public source for what I'm saying, two private. If you could help me remember this exact interview it'd be helpful, I've read it a few times including last year when film talk was happening, it was many years ago, & I think it was with Tatsuya Minami, but I could
@CulturedWookiee@hazardman89 As I replied to Dusk Golum who posted this, I have not been able to find any evidence this is at all true. There are some specific conditions in the agreement but this one has never been noted, and when DG replied he couldn’t provide anything showing further info than what I knew
@JohanDaniel5@AestheticGamer1 The budget for RE:TFC was reduced before filming, $40 million down from the $65 million they had for Retribution. To stretch their dollar they went to South Africa (with two serious on set accidents in tow), and I'd likely blame this cost reduction on casting more than anything.
@JohanDaniel5@AestheticGamer1 8/8 with a particular lens. MJ talking about a lack of characters just could be her trying to give reasons why only Claire returned after the previous movie and why the movie just oddly ignores the setup of the previous for "reasons" - she's done this in interviews before.