@stargatenewsita For me its when Ford goes over with the Wraith still attached to him. Never thought we would see him again but go back to the old "tv rule" of "If you dont actually see him die on screen, he's not dead".
https://t.co/xK7iEK9j96 just got a facelift, thanks to the beautiful work of Web developer Frederick Marcoux! See what's new and what's improved in the video below.
https://t.co/vw23wONYSM
#SaveStargate
Stargate Atlantis S05E03 "Broken Ties" - In the beginning of the episode Teyla says that Ronon once stunned Dr. Gero at his own surprise birthday party. This sounds like a reference to Martin Gero.
#SaveStargate
Calling all Dreamcast developers! Today I am publicly introducing a SH4ZAM-powered self-shadowing soft shadows library to Sega@Dreamcast development. No more blobs, tearing volumes, or staying in the past. Dreamcast now has self-casting, feathered shadows in the big TWO-SIX!
Highly recommend that you use it in conjunction with @falco_girgis SH4ZAM library for ultimate GAINZ! I had this shadow system developed for Halo: Dreamcast Evolved and wanted all Dreamcast developers to be able to use this performant shadowing system.
Halo: DCE itself allows up to 6 characters on-screen at once to self-shadow with around 3-4ms only for draw time on around 5-6k vertices (YMMV). You can adjust it to your liking, of course. For Halo: DCE, I do the nearest 6 characters on-screen within about 9 metres from the camera before dropping and using only the cones ("fairy feet" as I call them...inspired by OoT).
Shout out to @cypress577422 for assisting in squeaking out some more performance. What a helpful dev community!
You can clone the repo here and get started immediately: https://t.co/9mL7hkmL9S
Ask your coding agent to help retarget your meshes to the bones to get it up-and-running quickly (or do it yourself if you care).
Happy coding!