Narrative-driven, interconnected indie adventure game coming to Steam in 2025.
🌑🌌// Squint your eyes to sneak past your enemies...👁️🙈
Directed by @marutijn
Ex Nihilo is a non-linear, narrative driven indie adventure game coming to Steam in 2025. 👁️
Wishlist on Steam now! 🎮 https://t.co/dnJCwmirWw
More info ➡️ link in bio!
Your enemies hunt by sight. Don't let them catch you... or you lose a Cycle. 👁️
Brushing up the "Squint & Shut" mechanics in my upcoming sci-fi horror game, Ex Nihilo. The Sentry mimics your eye movement, giving you a tight window to escape.
#ExNihilo#IndieDev#HorrorGames#UE5
Working on a new area! 👁️ Still dialing in the atmosphere, but the general direction is coming together!
新エリアのライティング検証中。👁️ 「Stable」から「Critical」へ。まだ調整が必要ですが、全体的な方向性は見えてきました!
#ExNihilo#IndieDev#UE5#ゲーム制作#indiedev
@VidasSalavejus I definitely am guilty of not taking enough breaks and banging my head on the same problem over and over. Much respect for the crazy work ethic, btw. Wish I'd get more done in a week!
Spent the last few weeks making a stationary enemy feel threatening. I think the twitching does the trick. 👁️
Full devlog below for the mechanics! 🛰️
動かない敵をどう怖く見せるか。数週間試行錯誤して、この『目』に辿り着きました。詳細はデブログにて!
#ExNihilo#SoloDev#個人開発
How do you hide from an enemy that hunts your sight? 👁️
Introducing the Beholder: a new threat that forces you to close your eyes to survive.
新敵「ビホルダー」解説!生き残るコツは…「目を閉じる」こと。👁️
▼Steam
https://t.co/xOvZGnH452
#ExNihilo#IndieDev#Gamedev#個人開発
How do you hide from an enemy that hunts your sight? 👁️
Introducing the Beholder: a new threat that forces you to close your eyes to survive.
新敵「ビホルダー」解説!生き残るコツは…「目を閉じる」こと。👁️
▼Steam
https://t.co/xOvZGnH452
#ExNihilo#IndieDev#Gamedev#個人開発
A sneak peek at the Beholder. 👁️
In Ex Nihilo, when things go Critical, nowhere is safe. Full dev update coming soon.
ビホルダーをチラ見せ👁️
クリティカル状態では安全地帯は消滅します。解説動画を制作中、お楽しみに!
#ExNihilo#UE5#ScreenshotSaturday#個人開発