@1025Kilo The playtest is now open on Steam! If you go the Steam page and click the join button, you should automatically be added: https://t.co/nJT1tY9J1c
This week has been quite big for Brickstrike! On Wed we launched our Steam page, and the trailer got picked up by IGN YouTube!
Check out the trailer and wishlist the game/sign up for the playtest here: https://t.co/nJT1tY9J1c
#screenshotsaturday#gaming#gamedev#Minecraft
Yesterday Brickstrike had a booth at Boston FIG! Lots of new people tried out the game, and it was a big hit with the kids. We had several people come back multiple times to get more playtime in.
@clemmygames Just filled out the form! We launched our Steam page two days ago - not sure if that affects comparisons vs games launched further in the past
@MjTheHunter Visual coding works fine for programs with no loops or recursion (like shaders). Any time you throw in mutation or non-trivial program flow it falls apart. So for general purpose programming it's not that useful.
Just finished my submission to the @BostonFIG digital showcase. Hopefully Brickstrike will be accepted and I'll see you there on December 7! #gamedev#videogames