My game was way too hard! Turns out learning a language and learning game mechanics makes for a stressful experience.
#languagelearning#indiedev#indiegame
I did a play test for my language learning game and the learning outcomes were even better than I hoped for!
What languages would you want to see available and how advanced the would you want the word sets to be?
#vietnamese#languagelearning#indiegame#mobilegame
I wrote some music for the first boss battle in my game, I really tried to match the feel of the different stages and have the song progress with the player!
Learning to post on social media has been the hardest part of my game dev journey so far I think. But I'm celebrating whatever success I have!
#indiedev#indiegame#marketing
The more I read about Unity and IronSource, the more it's sounds like IronSource plays a large part in Unity's runtime fee decision.
https://t.co/moG8JCLjFL