GitUI - the fast terminal UI for #git written in #rustlang - just released v0.10 with many contributions: vim-key bindings, scrollable commit messages, branch creation and more - thanks to everyone! https://t.co/wwaQTSkie1
After monumental anticipation one of the always cited building blocks of shipping a #Bevy native editor the bsn! macro is now merged and will be part of Bevy 0.19: https://t.co/bmHY1frke2 #rustlang#gamedev ๐ฆ๐ฎ
Its my pleasure to share the date for the next #bevy meetup: https://t.co/1Eow7VzdcY - with three amazing speakers: Doce, Mads and Brian with talks from building engaging UIs, over running Bevy on iOS to better debugging - rsvp, save the date #rustlang#gamedev ๐ฆ๐ฎ @BevyEngine
My "ECS for Beginners - Learning Rust on Easy-Mode" presentation at Rustlab in Florence last year is now on Youtube: https://t.co/ckytO8kOBO #bevy#rustlang#gamedev ๐ฆ๐ฎ
Few month ago I moved from #GitHub + private CI runners to #Gitea and the only thing bugging me was the lack of runner autoscaling. Solved now with a little #rustlang app. atm requires a #Hetzner token but I will eventually open source it once it proved its stability.
The last #Bevy Meetup recordings are up on YouTube now, if you missed the talks by Promethia or Periwink about Dependency Injection in Bevy and Netcode with lightyear head over to: https://t.co/SfOkKeh2l6 #rustlang#gamedev ๐ฆ๐ฎ @BevyEngine
Last week we held the 12th online #Bevy Meetup, let's thank our speakers PROMETHIA and Periwink for the great content and in case you missed it - find the recorded livestream here: https://t.co/wtlik01R9o #rustlang#gamedev ๐ฆ๐ฎ @BevyEngine
Bevy by default builds on gpu and therefore modern rendering APIs like Metal and Vulkan, now we have a OpenGL 2 backend: https://t.co/vB6UtGIcHB - #Bevy on Windows XP anyone? #rustlang#gamedev ๐ฆ๐ฎ @BevyEngine
Our first Bevy Meetup talk of 2026 is on: PROMETHIA is sharing deep insights into how Dependency Injection works in #rustlang and #Bevy in particular: https://t.co/ARupBK10JV
Bevy 0.18 Highlight 8/8: Interpolation for Colors and Val - making it easier for tweens or any other type of animation to interpolate them - https://t.co/PM0eqa4sGo #rustlang#gamedev ๐ฆ๐ฎ @BevyEngine
Bevy 0.18 Highlights 7/8: Font Variations - Now you can use dynamic font weights, ligatures and more - bevy_ui is coming along! https://t.co/FJfnEzCZLX #rustlang#gamedev ๐ฆ๐ฎ @BevyEngine
Bevy 0.18 Highlight 6/8: Cargo Feature Collections - Finally instead of learning obscure feature names you use "ui", "2d" or "3d" to pick the right cargo features - very nice - https://t.co/e1lH4qHV4C #rustlang#gamedev ๐ฆ๐ฎ @BevyEngine
Bevy 0.18 Highlight 5/8: Automatic Directional Navigation in UIs - will be very handy when trying to support gamepad and keyboard navigation in menus - https://t.co/PcSxRFRwls #rustlang#gamedev ๐ฆ๐ฎ @BevyEngine
Bevy 0.18 Highlight 4/8: First-Party Camera Controls - part of a lot of examples it is now usable in your own projects out of the box and gets you started more quickly - https://t.co/5WA2njHMqu #rustlang#gamedev ๐ฆ๐ฎ @BevyEngine
Bevy 0.18 Highlight 3/8: Official Color Widget - while more headless widget work landed this one is actually themed useable right out of the box - wen Bevy Editor? https://t.co/qmDt93Pxm0 #rustlang#gamedev ๐ฆ๐ฎ @BevyEngine
Bevy 0.18 Highlight 2/8: More Standard Widgets - While the foundation for scenes - BSN - is still in progress more headless widgets are being implemented - paving the way for unlocking an editor experience very soon! https://t.co/nZ7VxDoHsd #rustlang#gamedev ๐ฆ๐ฎ @BevyEngine
Today could be historic, the first MVP for #@rustlang compile time reflection landed in nightly: https://t.co/1Sk6blAK9o - exciting to see this being expanded beyond tuples eventually! ๐ฆ
Bevy 0.18 is out for a week now - time to list my 8 personal highlights: 1st - Fullscreen Materials - makes it easy to create a fullscreen shader to do custom screen post processing. Very nice! Read more: https://t.co/DZJ6VbmVsk #rustlang#gamedev ๐ฆ๐ฎ @BevyEngine
Let's welcome the new year with the first #Bevy Meetup and two presenters from the community: Promethia and Periwink, talking about Bevy's Dependency Injection System (Promethia) and Netcode with lightyear (Periwink) - https://t.co/vgWBSTcUvf #rustlang#gamedev