What's the best time to post devlogs? That's right, 4am on a Saturday. Everybody knows that.
Go check it out to prove my crackpot theories about the algorithm.
https://t.co/v1E45WIQoS
#pixelart#CozyGames#indiegame
https://t.co/zT9GMS4LGM
What's this? A devlog ahead of a suspiciously timed vacation? Well... you know, there's coincidences sometimes.
Come read about lights and logos and stuff!
#pixelart#madewithunity#cozygames
Hey guys. I saw a post about growing your socials, so if you are looking at this, please grow my social.
I'll figure out what to do with the social when it's fully grown. Maybe we can split it.
Oh hey, the expansion I've been writing on for this past year, Guild Wars 2: Secrets of the Obscure, came out today! I hope people are enjoying it, particularly the Skywatch Archipelago map (which I wrote almost everything for!)
I apologize for using one of your Tweet views for the day but here's a devlog for our game. Please only look at it once so you don't go over your quota.
https://t.co/e63Xp1mR6T
#pixelart#madewithunity#cozygames
Hey! A dev log we forgot to link on Twitter, I think!
We're still terrible at social media! That won't come back to bite us.
https://t.co/VLC7QZXVZZ
#gamedev#indiegames#pixelart
@tek256 First of all, I feel very attacked. Second of all, if you're rewriting your engine as anything less than an virtualized geometry driven, fully path traced dynamic GI Vulkan project with async shader compile and ML upscaling, you're really wasting your time.
If you like narrative-heavy games and short and sweet adventures like A Short Hike, you'll love A Walk With Yiayia, out NOW on Steam!
The story has been received so well that more than a few players have cried on stream while playing it 🥲👵📽️🎮
#IndieDev#indiegame#cozygames