🏆 Referee announced for 2026 #SuperCup!
We're pleased to share that Somali referee Omar Artan will officiate the highly anticipated match between PSG and Aston Villa in Salzburg.
Introducing the Scottish-American travel dictionary 🇺🇸🏴
We’ve put together this guide to keep the Tartan Army out of trouble in the States.
Read carefully to avoid confusing the locals, deeply offending the country, or being interrogated by Homeland Security over a sandwich.
@FB_WSB been in a target once where they did this and then ended up sending the text to absolutely everyone who’s signed up to return back to the store lmaoo
@coolyesoksonot@imkikosuarez real talk lmao obv the glaring issue is this happening in the first place and only adds fuel to fire of the rumors/leaks lately. At this point correcting facts although appreciated doesn’t really address the current situation at this club 😭
@imkikosuarez did he not slap Carrerras though lmao although I don’t get the point of outlets sharing that video as if it’s breaking news since it’s an old clip
Zach Cregger on his 'Resident Evil' movie 🧟♂️
"I wanted this movie to tell the story of what would happen if some idiot like me were dropped into the world of a Resident Evil game. So Austin plays not some badass with combat experience like Leon but just an average dude. That makes his experience of moving through this hellscape way more interesting to me than somebody who’s psychologically equipped"
"A pistol [is] the first weapon he acquires in the movie. Just like in the games, as he progresses through the world he’ll get better weapons. It’s such a fun moment when you’re playing RE and you finally get the shotgun or the machine gun and I wanted that sense of progression to be in the movie"
"Resident Evil is of course a franchise that’s got a ton of zombies but it’s also got all sorts of weirder monstrosities. Really wanted to make sure that we never got a handle on what kind of dangers we’d find. It’s not just a zombie movie. The T-Virus can have a lot of different effects and I wanted to make sure we had a variety of adversaries"
"The slow discovery of horrific elements is something I really love about Resident Evil. It’s not a run and gun action game. It’s about tension and atmosphere and so I really wanted to lean into that. As much as there’s plenty of action in the movie it’s equally important to honor the dread. That moment when you look down a dark passage and you know something awful is waiting in that darkness for you. You don’t want to go forwards but you can’t go back. That’s the sweet spot"