Something insidious about the claims that DAANES ‘never built anything’ leveraged as war propaganda while Kobane is under siege. They rebuilt Kobane twice in four years, without international help.
I’m in Qamishlo to see how the Kurdish community is doing amidst a fragile ceasefire and the threat of new attacks on Kobane. Here’s my update for this morning.
I have written to the Foreign Secretary about the plight of Kurdish people in Syria.
The UK government must do everything it can to prevent any further loss of life, uphold international law, and support a peaceful settlement rooted in equality, inclusion and justice.
I'm not sure how much of a game dev scene is on here anymore, but reposting.
It's coming up on 3 months since being laid off from Respawn. I'm still on the hunt for the next cool thing. I'm looking for Designer/level designer roles.
I have 5+ years of experience in AAA. I've worked on large scale MP, BR, arena MP, and CO-OP. I've shipped content for Call of Duty, Warzone, and Apex Legends. I have led map updates as the point of contact and game features. I can rapidly prototype POI's/levels, features, blueprint scripting, level set dressing, and more.
If any mutuals or anyone who comes across this post knows of any opportunities or wants to chat, feel free to reach out. 👍
#leveldesign
#gamedev
I'm not really on here anymore, but like to share a rare Junior LD role we have open in Newcastle right now! If you're qualified, I'd recommend applying ASAP
https://t.co/BzBR1pny5a
Over a decade after ISIS launched its brutal attack on the Yazidi heartland of Shingal in northern Iraq, the fate of approximately 2,500 Yazidis remains unknown, a Kurdish official told Rudaw, adding that most of the missing are believed to be in Syria. https://t.co/xwBKvZytav
I was a part of the layoffs at Respawn. I am looking for senior to mid-level; level designer roles.
I have led map content from concept to ship, I have shipped many seasons of content from concept to ship, I have led prototyping mechanics with engineering, I have done rapid map prototyping, helped mentor artists, and give demonstrations on what is needed/expected for gameplay, and so on.
Although this sucks and is going to make things much harder than what they already are. I want to thank the team. They have been some of the best people I've worked with in my career, inside and outside of the industry.
If you have any leads or can get me in touch with someone, please do.