FINALLY, I got around to posting all of the OC models to VRoid Hub!
I know it took way too long but I really wanted to make sure that all of them were equally updated.
Unfortunately had to put the UE project on hiatus but these are downloadable.
Here: https://t.co/chOC5XODzp
The boring stuff I post is the type of slice of life moments my characters would do both in animated shorts and as in game activities in Crittertron Catchers.
That's why I post them.
Wanted to share this moment when I captured the most difficult Piposaru that surprised me in a "wait what the HUH DID I REALLY JUST" sort of reaction.
Tommy was supposed to be very challenging, he always was in past playthroughs.
I was never able to complete the Monkey Football / Soccer Minigame in Ape Escape 2 and this is seriously the reward?!
Anyone can very easily get that many coins in the casino city stage, what a disappointment.
Using the slow down toggle hotkey is how I prefer to complete the time attacks for most of the stages in Ape Escape 1, OTL, 2 and 3.
But trying to beat specter in the final battle of AE2 as fast as possible stressed me tf out into pure rage.
I just realized that Arashi's JPN name was wrong so I fixed it.
I would love to be able to include all of these characters as part of the extended lore in the Crittertron Crew series.
Even if their background stories would have to be majorly rewritten.
But the designs stay as is.
I love some realistic character designs but admittingly they almost always look awful on physical merch.
Like the Diana amiibo as a prime example.
Being reminded repeatedly is why I felt like making both Fauntomé & Séánna look adorable again.
My headcanon is that Furi Furi Saru Get You can connect to the main series if it occured 10 to 20 years after the main Saru Get You series.
And that the Specter in FFSGY is the son of the original Specter and Ukki Pink which would explain his different design.
The 3 OCs tho...?
This is why I feel so fatigued after updating the face and body textures for my non crittertron characters so many times.
All of the most realistic details is so many freaking layers combined in a franken doll way.
Imagine having to do this for individual outfit designs as well.
I do desperately wanna see every playable character from Sonic P06 modded into gta v because no doubt they would visually fit in better than the adventure models.
Those videos combining gta v and sonic adventure is literally the perfect 3d sonic game I've always desired to play.
None of the linear level design with bottomless pits.
Having him playable in that type of open world minus the uncapped speed is a 10 / 10.
I added rings and the Light Speed Dash from Sonic Adventure to GTA V, plus a custom Sonic speedometer that tracks your top speed.
The traffic laws in Los Santos were not written with Sonic in mind
Idk why I even bother posting stuff like this.
My inconsistent mind wants to keep the girls at a height closer to the Crittertrons while at the same time wants them to be a bit taller.
Made a poll, not expecting any results or interactions but consider.
https://t.co/rKfoxIhqo8
Everytime I've fallen asleep to a Minto or Doki vod, I end up having a romantic or socal dreams about being with Fauntomé or Séánna.
Because I always imagine those 2 being voiced by them.
God I love those vtuber's voices and personalities, even if they're acting.
I've decided to change Fauntomé, Séánna & Fujino / Charu's height from 123cm to 135cm.
I still consider them lolis but less risky.
Also because it's the same as Kakeru and Hiroki.
Kakeharu having thicker thighs than the girls is intentional as a bit of self insert proportions.
Unfortunately the option of them being different heights would cause problems with them sharing the same animation rigs and would require additional workload that I'm not capable of as a solo dev.
So please choose carefully.
Replaying Ape Escape Pumped & Primed tonight and reminded why I hated the slow as hell autoscrolling events.
Had to speed up the emu between 150 and 200 % just to tolerate them.