Silent Hill: Downpour is closer to a true PC release with DownpourRecomp v1.1.6: native Windows build, 60 FPS, save backups, raw input tweaks and better launcher controls for modern horror fans. #SilentHill#retrogaming https://t.co/OWJDAwUmud
@Willzyyy And the engines under the hood were also so much detailed. I still think the art style of the PS2 version was the best, it would be nice to see it with the updated models of the Xbox version.
THE MOMENT YOU'VE BEEN WAITING FOR!!!
Sly Cooper 4: Thieves in Time + The Sly collection (2002-2013)
EVERY SLY GAME!
Now playable on PC via RPCS3 with a custom launcher by @lisboas_lucas
My remaster of Sly 1 will also be getting updated with this launcher soon! These contain enhancements beyond what was possible on PS3! Experience it in 4K HD with enhanced textures!
@St1ka The amount of misinformation out there on this topic is wild. The cause seems to be a mix of manufacturing defects and poor storage conditions. I've also had no issues with this despite thousands of discs dating back to the 80s. I've had far more digital purchases disappear...
@DanFriedman81 I heard this arguement even before, but I finished Silent Hill 1 from original disc in 2020. Then Silent Hill 2 from original disc again on the PS2 in the same year.
I had fun playing recently Donald Duck: Quack Attack on the PS1 again from original disc.
Coletânea Sly Cooper 1, 2, 3 e 4! Disponível para PC (emulado via RPCS3). Como sempre, com opções de resolução e frame rate. Essa é a minha contribuição para a Playst...🤭 hoje. 😂😂.
É só extrair e jogar! Divirtam-se! Link👇
1/2
Eventually, even digital data will no longer be owned by individuals on their own initiative. Whenever there is a major change or accident in the world, in a country, in a government, in an idea, in a trend, access to it may suddenly be cut off.
This year really feels like the end for traditional gaming. Consoles less affordable, layoffs galore and now physical media on PlayStation is dead. Really hard to feel any excitement for any new consoles given this - I'm sure plenty of you don't care, but it matters a lot to me.
Sony ends physical production in 2028.
The bomb we hoped they were smart enough to never trigger. Discoverability, dead. Ownership, dead. Legal preservation, dead. Micro publishers, dead. A billion $ market, and they just throw it away.
https://t.co/589EJXllW0
Hi Sandy, I hope you’re well. I have appreciated the recent discussions. I do not agree with your framing.
Regarding piracy, DOOM is a complicated example because shareware was the model. DOOM’s first episode was designed to be freely copied, passed around, uploaded, installed, and played. That enormous unpaid audience was not the same thing as piracy. It was part of how DOOM reached the world.
By the mid-90s, DOOM had something like 20 million shareware installs and more than 2 million paid copies sold. Those 20 million people were not “pirates” by default. A huge number of them were playing the free episode exactly as intended.
That doesn’t excuse people pirating the registered game. However, it’s important not to collapse legal shareware distribution, unpaid reach, and actual piracy into one number.
I also don’t think piracy is what “gutted” id - id is still around and still making games. Piracy may have cost money, but it wasn’t the reason Quake was hard or why people eventually went different ways.
So yes: pay developers. Buy the games you love. Support the people who make them.
But history is messier than “pirates killed the companies.” Sometimes the same free distribution that looked like lost sales was also the thing that made the game impossible to ignore.