๐ข A Webbing Journey is NOW AVAILABLE on Steam! ๐
After years of love, webs, and chaotic spider shenanigans, weโre beyond excited to announce that A Webbing Journey is officially LIVE in Early Access on Steam today!
Thank you so much for all the support and feedback ๐งก
I'm starting to second-guess our decision to put a "build 10,000 webs" achievement into our game. Poor guy is spamming the web button for half an hour๐
We shipped the achievements, expecting people to take their time with them. One player decided otherwise and got every single one in a couple of hours. Following along in Discord while it happened was so much fun.๐คฉ
Congratulations Calicokat7 ๐
I don't know why, but I love these random situations you find yourself in when working on a physics game. Was watching this piece wooble around for a solid minute before taking the video ๐
Update 0.15.0 is live! ๐ท๏ธ
A Webbing Journey now has 52 Steam achievements to chase, plus a revamped office 3D printer.
Go catch them all, little spiders! ๐ธ๏ธ
Oh, and the game is on sale right now. -30% for the next 2 weeks ๐คฉ
Just finished implementing the achievements for the living room level in our game. Doing some final tests now, so we can drop the update later today. ๐คฉ
Can you guess what you have to do to get these achievements?
The achievements for the kids' room level are ready. These are my favorite achievements so far. Now there is only the living room level left, and then you can hunt down all 50+ achievements. ๐ฏ
Hi #PitchYaGame ๐ท
In A Webbing Journey, you are a tiny spider exploring a human-sized house!
* A physics-based 3D sandbox adventure
* Create elaborate web structures
* Climb anything, swing everywhere
* Solve physics puzzles, time race, and interact with hundreds of fun objects
One would think that after working with Unity's physics system for so many years, I would have understood what the joints are doing, but nope, I get surprised every single day about their weird behavior ๐
Ok, it's time to reflect on how crazy the House and Home fest was for our game. As you can imagine, we have been blown away by the number of wishlists we got. In just one week, we racked up over 22k wishlists and 15x our average sales every day.