This is Echoterra. You wake on an alien world with no memory, and every death teaches you something.
A small indie roguelike, built in the open by one human and a team of AIs.
We're dropping random map gen in Echoterra.
The procedural levels worked, they just never looked great. So now every room is hand built: block it out, lock in the camera angle, paint over it.
Fewer rooms, way better ones. First one π
#gamedev#indiedev#WIPWednesday
Our grey forest is about to get its paint back. Some of the new props: root arches, logs, stumps, mossy boulders. Next up is dropping them into the level. #indiedev#gamedev#godot#roguelike
@CoderGeeta Thanks, glad the telegraph reads well! Good catch on the tips, they're definitely too small right now. Would bigger text fix it for you, or should they stay on screen longer?
@chalthechalk Awesome! Zalita has so much personality, and the shop menu being a scroll she holds up is such a nice touch. Does she remember what you tell her between runs?