AI generating games is cool, but imo that’s becoming the obvious part
the more interesting question is what happens when millions of those games can be played, shared and remixed
wrote about it here ↓
quick clarification on the holder clusters:
the ~10% cluster is FOMO-side user holdings, not one whale/team wallet. FOMO uses an aggregator address, so wallets buying through FOMO can appear as one large cluster on analytics tools.
the other visible cluster is ours. team/dev holdings are split between https://t.co/jiXsmpfKKp and FOMO, now totaling 5%+.
we’re still buying on both and continuing daily accumulation.
just wanted to clear up the confusion around that first cluster.
Watching $KINS
People still buy playable Solana games. That’s clear at this point.
What’s less clear is why the tool that lets anyone make those games is still sitting where it is. 3D is live, remix works, points utility already out.
Maybe it just needs more time.
Or maybe the gap is real ://
Generated with ThreeJs on Imagine, all procedural!
Keep the zombies out of your garden, or they’ll steal your berries! 🧟♂️🫐
play it here⤵️
https://t.co/WDdi6DDq1R
Every time $KINS moves the timeline does the same thing:
“Gaming is back” or “Gaming is dead”
Both kinda miss the point.
This compilation is the actual interesting part. Since the 3D engine dropped, people on Imagine have already been cooking full playable games across completely different styles. All from prompts, all Three.js, all shareable. Remix is built in. First version of utility (Imagine Points) is already live. Multiplayer still coming.
That’s a different product from a single MMO.
One is a finished game people can grind.
The other is a system that just keeps generating new games and lets the community iterate on them.
Market has shown over and over it will pay for the first type when the gameplay is real. It has barely started pricing the second type.
So you get this weird imbalance: capital shows up for the games that already exist, while the tool that can create more of them is still sitting at micro with working 3D, remix, and points already shipping.
Whether that imbalance fixes itself is still open. What’s not open is that the product difference is real and you can see it in the output.
://
here some of the best 3D games generated on Imagine since we released the 3D engine!
Generated with Imagine, built with Three.js.
Play them all now⤵️
https://t.co/trbUsrLgHL
this is a creator-made Backrooms game
> generated in 1 prompt
> fully procedural
> Three.js
> no pre-made assets
on a platform that just shipped utility the same day
most AI game tools are still showing non-interactive outputs or the same 3 templates on loop
@imaginegamelabs is letting random people generate actual playable 3D horror games and then remix them
utility just went live on top of this
still micro :)
Utility is live on @imaginegamelabs
Imagine Points are here:
You can earn them through daily actions or by using the token, and they unlock more generations.
This is the first real step toward a creator economy on top of the create → play → remix loop.
3D went live, and utility followed almost immediately.
Most AI game projects are still stuck showing demos. These guys keep shipping the actual pieces.
$ALCH already ran the general no-code narrative to $240M.
Specialized playable games + real 3D + live utility is still sitting at micro.
The gap just got more interesting :///
The Imagine Points creator economy starts NOW!
You can now get more generations with Imagine Points
Earn points by:
→ Completing daily actions (see Docs)
→ Paying with solana:EpFTb2XcGiMyGLykZ9VYmyPWz2AHEwAggqSbwJpypump tokens
This is the first step toward a bigger creator economy on Imagine
this is the part most people are still underestimating
@imaginegamelabs generating fully playable games across completely different genres from prompts:
- racing
- adventure
- FPS
- physics chaos
- survival horror
and now 3D is live on top of that
most “AI game” projects are still stuck showing concept art or non-interactive outputs
@imaginegamelabs is already past that stage and moving toward utility next
if the incentive layer actually connects to creation + remixing, this becomes a real UGC game engine narrative instead of just another generative demo
still sitting at micro while the broader no-code space already ran to hundreds of millions :///
3D is officially out on @imaginegamelabs now
they’ve been shipping one-prompt Three.js games in public for a bit, and it looks like the pipeline is stable enough to call it live
that alone already puts them ahead of most “AI game” plays that are still stuck on 2D mockups or non-playable outputs
next focus is utility, and they’re saying it’s coming very soon
if they actually connect real utility to the create → play → remix loop (points, creator rewards, tipping, or whatever form it takes), the whole thing starts looking less like a cool demo and more like an actual economy around user-generated games
$ALCH already ran the general no-code narrative to $240M. pure playable games + remix + upcoming utility is still sitting at micro valuations
the gap remains interesting ://
Most AI game tools are still stuck at the “look what the model generated” stage.
@imaginegamelabs already cleared that bar with actual playable 3D (@threejs) from one prompt, and now utility is next.
If they nail the incentive layer around creation + remixing, this becomes one of the cleaner “AI x gaming x UGC” setups on Solana.
Still micro while the broader no-code narrative already ran to hundreds of millions.
Feels early >>>