@Taikwy It's already pretty technicolor as it is. I think the issue is contrast. Vibrant matters less if everything is vibrant, the questions is what do you want to stand out the most.
@indieforgames@gestLTstudio THIS LOOKS FUN!!! That is really the bottom line right! We want our players to enjoy themselves, be entertained, maybe laugh and be brought into the story and the fun. That is what gaming should be. Whether it's solo games or co-op or others wise. Enjoyment and fun.
@Satior420 If there is a chance that you could slot my game into your line up sometime in the future that would be cool. Finishing some updates to a working demo version that is being hosted for free on itch. I also submitted it for their winter showcase. We'll see what happens. :-)
I just have to post this, just a gorgeous game all the way around..... if there is a indie game of the year award whenever this comes out, it should be a shoe in.
https://t.co/wZlNskeBVG
Here is one of the more fun elements in my game, BLACKOUT, on certain stages when it's night time the scene goes very dark and you just get these beams of light and zombie eyes. Super fun!!
@AutumnPioneer If a non-coder, ai user, makes a fun game that people enjoy and pay for are they larping? Slop will always be slop if you use Ai or not, Is it more likely to be slop if it was made with Ai, probably. Game Dev is about making a fun game that people enjoy, Ai or not.
@NMMStudios@NitroLukeDX Absolutely, people actually want to care about what's going on, action is fun but if it's just mindless action then it's tougher to justify, BUT if I'm saving kittens from the EVIL HORRIBLE SERIAL KITTY KILLER. Well....Let's freaking get to work!! Lol.
@NMMStudios@NitroLukeDX Why is it called Takedown 16?
The overall premise needs to have more anchors. Where are we? Who are we? Your steam description feels overly complicated. I think you may be trying to do too much.