Where AMYGDALA: Prelude is at.
My communication with Valve is under NDA and I want to let people know where we are whilst respecting that.
20yr old engine licences may not be high-prio for Valve and I get that, but the uncertainity makes it very hard to stay committed to dev.
An indie horror game called AMYGDALA: Prelude has been stuck waiting for Steam approval for 3 full years even though it uses Valve's own Source engine the same one behind Half-Life.
The team created this retro-style shooter set in 1990s Australia where players fight creepy monsters with guns and they reached out to Steam support back in 2023 to get the required commercial license right from the start.
They followed every instruction and sent all the paperwork but the replies come slowly often after months of silence and sometimes they are told to send the exact same details again.
The game is almost finished with a free demo already on Steam
@FVFgame add my fake update?
but in reality
would be cool to see a fanart room optimization lol or some new stuff now that the game is getting players again lol
if this was around when you could replay older missions such as the first mission of Forsaken, you and your ghost would be over Cayde while he dies and your ghost is like "There's nothing we can do.." and then hits a bbq utensil flip during the heavy moment
I'm hosting a GIVEAWAY for the Zed Dog plush!
Two lucky winners will be picked at random.
How to enter:
1. Follow @Makeship and @_ZedFox
2. Retweet this post
The giveaway will be drawn on June 16th. Good luck!