@RetroTrekkieDad Hi Stuart. Wow that takes me right back to my Uni days browsing with netscape. Almost every personal website at that time had an under construction graphic. You may have been one of the first to actually finish their personal websites!I dont see a visit counter, unusual for 90s:)
@Peepers_110170@80s_Kidz In short, Grifter, slip gear, fall forward, into the handlebars and over the handlebars hands first into the tarmac. Memorable times. The bike never took any damage mind.
@Peepers_110170@80s_Kidz Thanks for posting this. Honestly, who puts a neutral gear inbetween two working gears. The worst effect is when you gathered downhill momentum for a strong uphill pedal. As you shifted down and applied full leg power with zero resistance it felt like you fell through the floor.
@SegaWorldLondon Thought I'd share my memories of visiting the Sega World London shop, around late 1997. It was a long/thin room, smell strongly of paint, the whole room was painted a drab grey. A wardrobe rack contained T-Shirts/jackets, and a glass counter contained various trinkets.
@MichaelOglesby@RetroTrekkieDad I too found the kit2 user interface to be awkward. Didn't the kit2 lack a game save facility? Apart from writing your own using the file IO commands of Freescape Command Language (FCL).
@MichaelOglesby@RetroTrekkieDad I have the C64 Disk box, and the boxes for kits1&2 for the Amiga. I preordered the C64 disk versiom and I remember waiting weeks after the kit was released on Spectrum and Amstrad.I guess those versions were made first and were then ported to C64.I actually prefer the 8 bit 3DCK.
@MichaelOglesby@RetroTrekkieDad It was painful using the separate editors. Especially when using the condition editor when you forgot to write down the object numbers for the objects that needed conditions.
@CrapC64Gamer It could be used in conjunction with the colour keys to access the second group of 8 colours from BASIC. It was also essential for the second player in Armalyte.