I aimed too high with complex mechanics and focused on polishing a demo before properly prototyping the core gameplay.
In the end, it felt unintuitive and boring.
Now I’m torn between salvaging the project or starting over with something smaller and more minimalist.
@AnnaKihot Honestly, I’d like everything to be in raster. I chose to make the characters in pixel art to hide my weaknesses in anatomical drawing. I find it less obvious, especially in animation. That said, I’m still questioning the overall relevance and coherence.
Fixed a bunch of bugs lately, got basic movement and hitboxes working. And now… controller support is in! 🎮
Still rough around the edges, but damn it feels good to play my own character like this 😍
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Monkey 2.0 Idle:
For version 1, I made a series of bad ideas and choices, which I didn't realize until the final result. I need to review my creative process. I find this version 2 more coherent in terms of style.
#indiegame#indiedev#aseprite#animation#charadesign
I've accepted the fact that I'm not the king of character design and animation. But I have to be a little satisfied with my work, and I'm not too happy with this monkey... Maybe it'll be better when we can beat him up.
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