@noio_games Honestly this is a really clever solution. How does it perform in edge cases such as overhangs?
I recon you could achieve a similar effect using a single cone shaped check (MeshCollider/evenly distributed RayCasts).
And I’d make the camera’s velocity depend on the angle delta.
@LucasSchiavini@webdevcody Cool idea, but it isn’t obvious which percentage is the regret (on mobile). I’d add some explanatory color legends or some text on each side of the bars!
roses are red,
violets are blue,
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero