A bit of good news regarding the Beyond Our Worlds' custom world. Excluding several sectors that are either unfinished or currently empty, I can now safely say the entire map of the world is complete. All sectors from zones 1 through 4 have been added.
I really don't understand how I leave accidental bugs in either Classic or Skirmish Special Classic whenever I'm migrating them to the next version. It's just frustrating that it happens.
I haven't shown a ship in a while, so here's one. I don't remember when I built this. It's either before or after one of the overhauls for my custom world.
Ok. I drafted an outline for the custom world's story from the beginning to the end. Once I finish up the mod's missing features (if any), I should be able to get the story on the roll.
@Pirat_Nation The thing I'm wondering is the UnityPlayer.dll file. Unity tends to generate these files whenever developers build their game in the Unity engine. I assume the malware was injected into the file or was replaced.