Pokemon Tycoon is a free vibe coded passion project I am proud to launch! Build your park, collect Pokemon and get guests in the door. It mimics the original Tycoon style games and is a ton of fun.
I would like to invite at least one AI hater to play too!
🎃 Halloween hits GLINT.
7 nights. 7 rewards.
Drop into Event FFA, take down players, grab their pumpkins. 30 a night unlocks the next skin or charm, and if we hit 3,000 kills together, the Witch's Brew AK wakes up.
Drop in 👇https://t.co/mupHVMirt2
On @spawn
So, first day in @spawn out the way, I'm starting work on my first shippable, taking the data-driven worldbuilding system I was experimenting with in my sandbox den and turning it into a portable and useable theme-agnostic mod that can be deployed onto new worlds to quickly spin up open-world environments.
Current working title is "world-seeder", and you can already install it's current WIP version by asking Savi to "install world-seeder" in a new chat, but be aware I'm still iterating on and developing the skills workflow, I wouldn't use this on things beyond your own one off "I want to see what this does" worlds yet.
World-Seeder works by approaching world creation from a data-driven perspective rooted in worldbuilding principles, aiming to shape the world through natural forces in it's geological and ecological data layers with data-layer biomes for resources, and then from there introduce civilisation into the world.
Settlements have functional economies, cultures, and histories, which then shape the way they develop, and rules for how they interact with, and are interacted upon, by other settlements trough demands, pressures and supplies, balancing their needs in what they can produce themselves, and then what they can source from others through both raw resources and production chains of processing of goods into more complex goods.
All of this occurs in the backend to a world, and serves to inform a worldbuilding process that quickly gives you an emergent open-world rich in life and places to explore based on whatever theme you provided, that you can then hit the ground running on iterating further upon, from grey-box to fully fleshed out and art-passed world (Currently only goes up to grey-box phase).
The image below is a screenshot from a hud element in a test run world for the current build where I asked world-seeder to create a "Faewilds".
It gives people with builder access, allowing them to view settlement data summaries and the travel/trade networks between them.
I will say this can be a lengthy process, so either put your feet up and get cozy while Savi gets to work, or be willing to spend your wisps on letting the fleet work.
I ran out of wisps while doing this test run and MAN am I feeling it.
(Note to self, make the push for partner lol.)
love this, and couldn’t agree more!
so many creative people out there with no way to bring their imaginations to life without spending hundreds, thousands, MILLIONS of dollars.
https://t.co/ozX51FvWoQ is free, and it is truly removing barriers for loads of creative minds out there.
keep building - it’s only going to get better ♥️
Build the game you've always wanted to play on @spawn. Create your own world, bring your ideas to life, and invite your friends to play in minutes. No game engine to learn. Just start building.
https://t.co/uho9nqpOmK
Come watch live as Savi, the gamedev agent built into @Spawn generates the animations for an entire fighting game using only the @MagicMotion API. https://t.co/MfLAYvQFmL
This is still just grey-box stage man this feels so comfy as a night rain view from up high and across a lake, down towards a village I was iterating on a few hours ago, before torturing Savi for a few hours with doing a full economic, geological and ecological simulation of a region for a few hours for a backend sim.
I'm almost at iteration 3000 right now, @spawn has me hooked lmao.
@startupoppa google is distribution. they owned the internet and they can't make a good new product to save themselves. this whole worldview is poison and makes no sense.
Step 1) make a good product.
if you aren't growing see Step 1
🎃 Halloween hits GLINT.
7 nights. 7 rewards. Drop into Event FFA, take down players, grab their pumpkins.30 a night unlocks the next skin or charm, and if we hit 3,000 kills together, the Witch's Brew AK wakes up.
Drop in 👇https://t.co/kGWLPfa3gY
@Foggydev_Spawn@spawn
🎃 Halloween hits GLINT.
7 nights. 7 rewards.
Drop into Event FFA, take down players, grab their pumpkins. 30 a night unlocks the next skin or charm, and if we hit 3,000 kills together, the Witch's Brew AK wakes up.
Drop in 👇https://t.co/mupHVMirt2
On @spawn