Jack Doherty kept gifting Kai Cenat subs last night, with Kai encouraging him, thinking they might do a collab. In the end, Kai got Jack to gift 300 subs, nearly $3,000, only to hit a lick on him 😭
REVIEW: STARFIELD🧑🚀🌌
94.2 Hours later, I've finished the main quest of Starfield, this is going to be one of my longest reviews so it might take a while to read because I have a ton to say about Bethesda's first SP RPG in 8 years.
Short Version: STARFIELD is a game of two halves, as a space exploration game it is disjointed, technologically behind and frankly falls flat, this is not NMS and you should go play NMS if you want an experience that is that, However the second half, as a semi-open world RPG akin to Mass Effect 1, Starfield excels and has some of the greatest questlines in terms of writing & set pieces that Bethesda has ever produced and is a blast to play in every sense, Bringing together an experience that while split up into smaller handmade regions with cities serving as hubs of content to lead to "linear" handmade content, that content is fantastic and beyond worth experiencing. I loved it in that sense and having been fully focused on it, I rated the game a 9/10 on my personal enjoyment scale.
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Long Version:
Starfield is a game of two halves, and that is where all the divide among the discourse of this game stems from, This review will be split across these two halves.
The First Half:
STARFIELD as an Open Space Exploration game:
This is the half that all the marketing focused on, the half that Todd wanted to sells so badly and I think there's no beating around the bush with this:
As a space exploration game Starfield completely falls flat and is years behind its peers.
There is no sense of intricacy between it's systems to allow for exploration to work properly, it's hampered by too many loadings and relies so heavily on menus that any actual "wandering" is frankly non-existent, this is not No Man's Sky nor does it even seem to be trying to be, In my 94 hours I probably spent a combined time of 1 hour actually flying my spaceship🙃
Which is a huge shame because Space combat is genuinely an aspect I love of this game, It's stupidly fun once you get a great ship going and this is from someone who rarely enjoys space flight in games!
Meanwhile actual Space Travel outside of menus falls apart due to the Creation Engine's limitation that for some reason seems to be entirely incapable of hiding loading screens, even if they are only 1/2 secs long for grav jumping to other systems, It's enough to break immersion.
Procedural Content outside of being occasionally insanely pretty and great eye candy, frankly fucking sucks, lack of vehicles makes traversing these planets insanely tedious, POIs are too far apart and rarely offer anything interesting, if you do enough of them they'll start to repeat, while it took me 30+ hours for them to start repeating, I never engaged too much with it and I know for others it took way less to find repeats.
and I really wouldn't be as harsh on this as I am if the marketing didn't so badly want to sell this aspect of the game, If you're looking to play Starfield for a space exploration game like No Man's Sky, Just go play NMS, This half of the experience is just... not good, Creation Engine clearly is incapable of handling the scale that BGS wanted to go for with this and it really is a shame.
The Second Half:
STARFIELD as a Semi Open World experience:
This is the way that Starfield pushes you to play, the way the entire game is set up to be played, Starfield is meant to be played far more like Mass Effect than what the marketing told you, Mainly Mass Effect 1 is what it holds the most in common with, Each city area is a sort of "hub" that gives you questlines to follow, each leading to handmade content in what feels like enclosed linear spaces on other planets/other POIs that are so worth experiencing & exploring, usually with interesting characters and stories to find!
Questlines in Starfield are some of Bethesda's Best Ever, UC Vanguard, Crimson Fleet, Ryujin, and more that I haven't played, the game has so much SOUL.
Each push you to frankly fantastic questlines with intriguing characters and each pose their own moral dilemmas and character dramas, Without spoiling I'd definitely say Kryx's tale and the threat in the UC Vanguard are both frankly 10/10 on the storytelling department, they also both have fantastic set pieces that I straight up did not think were possible on the Creation Engine.
In questlines and set pieces, the Creation Engine has clearly come really far from the days of clunky story telling in Fallout 4, and this is the part of the game that I really think every player should experience, Whether that's having to listen to a beeping sound as a monsterous creature hunts you, or boarding a ship stuck inside a gas giant, the questlines are experiences you should NOT miss.
Companions are fantastic, I'd say it's pretty much mandatory to have at least one of them along you for the ride as they each add unique dialogue to almost every conversation, Sam, Barrett, Andreja and my personal fave Sarah Morgan, I really think the game would not have been the same without Sarah giving her commentary on almost every event and location I encountered, It gave the game so much soul and trying the game with different companions will definitely drive my personal replay value.
I also found the main quest to be really profound, the reveals were not really anything I expected and I really don't think I've ever seen a game do anything like this before & especially the NG+, it feels very innovative. I personally chose to stick to my save though and continue on, Maybe I'll do NG+ later, not ready to restart. do NOT rush this game.
However I will say this: the first hour is really strange, I ignored New Atlantis due to how overwhelming it was and went to Cydonia as soon as I could and spent my first 9+ hours there, I learned all the mechanics and how this game is meant to be played there, the tutorial and how this game is introduced is just... not good. I recommend doing something similar and then going into the UC Vanguard questline!
Gameplay wise: Starfield is a blast to play as long as you're playing that second half, Gunplay feels great, looting is always satisfying, I like digipicks (yes hot take), I spent like 2 hours making my ship's interior and decorating it, so I don't really have any complaints aside from the AWFUL inventory system that I modded out the day StarUI released
But overall gameplay is far better than Fallout 4, and I think it works in every department as raw gameplay goes, It feels really immersive pretty much always, loading screens in some areas can be excessive but they are never too many that im straight up immersion broken. I'll list some of my other minor gripes:
- I don't like the dialogue camera, I think body language is important in dialogue and they kinda removed that, Skyrim did it way better.
- Sitting/Standing up animations are too slow
- I wish weapon mods weren't all locked behind perks.
Performance wise: My PC is running a 3060Ti/Ryzen 5 3600, Using Digital Foundary's settings & the DLSS mod my performance was pretty great aside from about 50FPS in major cities.
In conclusion: It's really hard to judge Starfield as a full package, Objectively the average score its sitting on which is 83 makes complete sense so as a rating it's right where it should be.
However subjectively, I played this game for 90+ hours and plan to play more for a reason, the parts that Starfield is good at, it's REALLY good at, I frankly had a blast playing this game as a "semi open world" game and continue to do so, there's just so much to see and do and play if you just let the game guide you in the way it wants to, not the way it was marketed, not what people say on twitter, just let the game speak for itself, and I think once you do that like I did:
STARFIELD becomes an unforgettable blast of an experience and I'm giving it a 9/10.
That score is based off my subjective personal enjoyment and in no way objective, this game is perfect for BGS fans and for anyone looking for the "second half" that I explained.
Thank you for reading, I know it was a long one and It'll get many "I ain't reading" replies but I thought it was worth putting it all out there 🤘
Things I like in Starfield so far 35 hours in:
(Spoiler Alert: I really like this game)
- It's simply just addictive and fun throughout, If you like BGS RPGs, you are going to adore this one.
- The amount of hand crafted content in this game is insane, My quest log is filled with stuff to do its overwhelming at times
- Most NPCs are interactable and offer a quest or interesting dialogue
- Factions, Vanguard storyline so far has completely caught me off guard, the set pieces are a new level for Bethesda.
- Companions, Sarah Morgan in specific so far has quickly become one of my fave characters in a Bethesda game ever, so much depth to her character and the quests you get from her are fantastic
- Cities might be the best from Bethesda so far, each is unique and a huge step up from Fallout 4's Diamond City/Goodneighbor
- I usually am not a fan of Space Combat in games but I really am enjoying this one so far, easy to understand and enjoyable
- the audio design is FANTASTIC, especially the sounds of ships entering the atmosphere/leaving, never fails to catch my attention
- W Soundtrack
- Assets are stupidly detailed, foods/walls/plushies/guns
- Interiors are detailed to almost an obsessive degree and interactable
- Gunplay is a big step up from Fallout 4's janky gameplay, it's acc genuinely great now i'd say
- Different gravity levels on diff planets is genuinely a cool mechanic, found a planet with 2x gravity of earth and ended up spraining my character's legs lmao
- I have to re-iterate there's so much to see and do that's handcrafted, and that's why I prefer this game over smth like NMS, Generated planets are cool for sight seeing but handcrafted is what I prefer and it's beyond abundant here
- Plushies.
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