hiya! the name is Fred Distance!
i'm a nice person to talk to with great energy. i love video games! im a tournament level player! tekken is my main game!🇨🇦
@Mocha__Unicorn You did great man, glad to have met you guys. Loved seeing all of those mishimas in top 8. The first time I've seen that in a long while! I love a lot of respect to mishimas❤️
This is my opinion about S2
I would be happy if this helpful to them.
Honestly, I think the developer's idea should be different from the player. However, I think it would be nice to accept some feedback.
but I don't care if they don't listen. Tekken8 is already a negative review.
1. Combo too long and high damage
In the past, the combo was simple and short, but it wasn't fun? no it was easy to teach beginners. But now, I have to teach them the tailspin, but it's also difficult. And the tailspin is so strong that it goes in twice, and it makes the combo long. How about tailspin only once?
2. Simple Mind Games
for example Kazuya, he's main moves was weak to left ss, so high level skill is holding the axis and catch left ss, but now you don't care left ss, They added mid safe homing. Simple concepts in this way seem simple to look at, and they're less fun. Fighting games are boring if they're easy. They get bored of it early
Too many mid safe homing has been added.
It would be nice if the player had a sidestep option.
3. Heat move
Now the heat is unbalanced. Someone recover the heat bar, someone too much heat bar, someone have too much strong move in the heat. There are a lot of moves with less risk, but the rewards are big.
Just because it's a heat moves
I hope it's consistent. heat recovery is unfair.
4. Removed legacy
The legacy knowledge has been removed. air moves can't be low parry or hold move can't parry.
There are more besides this.
So we have no way to tactic with certain situations.
Did it have to be removed?
5. Too much connect stance and stance heat burst
It's making the game complicated and ridiculous.
It's looks unnatural.
dev team think players would like it?
Rather, it looks unnatural. It's an excessive change.
I think it brings a limitation of style because I only use it.
6. Too long range and too much plus frame
Characters with weapons have a very long range.
It needs to be adjusted.
Plus frame is too much when block. +7 +9 There are a lot of things like this. These things only produce selfish play. People got a lot of stress.
7. too many 50/50 situation
There are a lot of 50/50 situations after the heat engager or block +7 or +9 frame
heat engager is damage to opponent and recovery health bar. I think this is a big reward. But is there a reason to give it +17? I think it's an excessive reward. It's too forced
mid between low start frame of 50/50 is often the same. or 1~2 frame differance
It is too difficult to block this in a forced situation.
8. Chip Damage
Many players said they don't like it. but it's unlikely to change. To be honest, if T8 don't have a chip damage, we can hold out even if it's forced.
So hopefully they would reduce the chip damage even a little bit. Honestly, the chip damage is worse than 2D games.
9. The direction in which a beginner or rookie beats a veteran
I don't know why they make it with this direction, but I don't think it's gamely good.
Veterans have invested a lot of time and put a lot of effort into it. So it's a fun game to play when you increase your knowledge and learn your skills.
Actually I don't know why a veteran should have a high probability of losing to Beginner or Rookie. Isn't that contradictory?
Idk if anyone addressed it, but the information showing whether or not you got counter hit is gonna be deadly if they allow that in tournament. Imagine players using characters now able to fully know you was hit with a ch move and finish the entire string if its hit confirmable.
Calling all Cosplay Enthusiasts — Applications for our annual Cosplay Contest are officially OPEN! 🎉
We’re looking for cosplays that are at least 70% HANDMADE! 💪🏽 Whether you’re a crafting pro or just starting out, we want to see your ingenuity & dedication shine through!
✨ Grand Prize: $1,000
✨ Deadline: Saturday, May 3rd by 11:59 pm CST
Note: FOR COSPLAYS NOT MADE BY HAND, please keep an eye out for our Cosplay Runway Application. So don’t worry — we have something for everybody 🙌🏽
https://t.co/mIyIGtplCs…
#DreamCon #DreamCon2025
👊 Introducing ParagOnline Gauntlet:
💎 ParagOnline: Tekken Weeklies expand.
♦️ From 2/5/2025 - 4/24/2025:
Gain points by playing in ParagOnline T8.
🏆 5/1/2025: Top 8 Double-Elim Finals.
Monthly #58 is in the books, despite some water works and snow storms!
🥇@FredDistance
🥈@WinnieCommittee
🥉 LD | Shinkirou
🏅CoExist | Casual_NY
See you all Saturday, March 15th for the next one!
@haze_tkn I said the same thing. I feel like, because theres soo many evos, people will less likely to attend the other ones. Almost like the local scene effect when a new game comes out everyone attends the weekly, eventually it dies out, turns into biweekly, then monthly