@lisyarus You can raymarch cones, with arbitrary sample size, or do discrete integration other ways, the idea is the same - to evaluate light coming from all directions, including cloud insides.
@lisyarus Any realtime methods can be slowed down enough for quality. Light scattering in clouds is a very interesting subject, and I’m trying to combine physics with some RT cheats to get nicer picture in shorter time.
@iquilezles Could you please take a look at this AI shader and tell if it is a mechanical copy of your work, a derivative or something new? Should i take it down?
https://t.co/47JhvcfRc6