Hej Hej, it's Wednesday!
Today's update brings some changes to how Ribbit's story is played and how she can pick up friends.
A more detailed update can be found in the thread!
👇🧵
Hoppy Wednesday! 🐸
We’re back again with another weekly update.
0.1.21 introduces a goal counter, so that you can quickly know how far you are from unlocking the next chapter at a glance (only in select levels)
More info 👇🧵
What do you call a frog-themed roguelike? Froguelike, of course!
Our @spelkollektiv feature continues with @FroguelikeGame, and it’s pretty addictive! Cool music too 🎵
It’s #screenshotsaturday let’s try and break a world record!
Drop a screenshot from your game below and we’ll include it in Debug #5
🚨 Must be your game
🎆 Ratio must be 16x9
🗓️ Cutoff 10 April, 6pm BST
📢 Retweet pls
Most games ever featured in a magazine. Let’s do this! 🔥
@debugmagazine I was debating on whether to wait to reply to this tomorrow so we could do an "It's Wednesday my dudes" reference, but I couldn't wait... can we pretend today is Wednesday? 🐸✨
This is Froguelike - A froggy roguelite, Out in Early Access on Steam!
@TomVsEverything Hey Tom! Thanks for the opportunity!
We made a frog roguelite survivors game called Froguelike, it's currently out in Early Access, but there is still a Demo on our Steam page!
https://t.co/ldbM0J0FfR
This week's update brings a whole buffet of balancing changes, and eating as many bugs as possible is more important than ever!
🆕✨ Almost all passive, in-run items now scale with score when upgraded to their max level!
And even more changes in the thread! 🧵
It's Wednesday, my dudes! That means update day!
In today's patch, we've added 10 extra seconds at the end of every chapter, As well as a sound to indicate the end of a chapter (and the start of your 10 extra seconds, very ominous 👀)
Also, some minor changes (more info in 🧵)