@_Tyto_Alba That red car is cooler than any vehicle I've ever seen in real life. Hope the designer of it gets hired by a car manufacturer to make it real!
@RobertsSpaceInd I just think Starships and Mechs go well hand in hand in a modern Sci-Fi. The control systems of many Starships can be used for mechs as well. Those with an armored core-style design would be by Mirai, while stuff like battlemechs or Titans would be by Argos or Drake.)
@RobertsSpaceInd You have a typo at the end of the tutorial, assests should be assets.
You can thank me by putting even bigger mechs into the game(the ATL IKTI is a nice start)! SC can become the greatest Sci-Fi in history if it has mechs of all kinds and sizes in it!
@Hellhound13th That's amazing. Was the model hidden in the files? (And I could have sworn I heard that it's impossible to mod the old AC games, and other old gen games took years to mod by editing hex decimal stuff with no visuals. (I so want to mod the Vasuki/KBT-T000 into the game.)
@Hellhound13th I wonder if the Kagerou had special legs with a "dual" mode, one to switch to RJ and get amazing jumps, or switch to biped mode for better turn speed and stability.
@FGC_Tayson@SylverRye Ah, so you can get away with it usually, that's neat, lol. Reminds me of how Ken's bio in SF2 says that he likes to showboats during fights. X D
@FGC_Tayson@SylverRye I see, lol, true, true. Anyways, small world, we've met irl a couple of times before, lol. For example, I remember when you taunted J wong in a winning match and he turned the tables right after. οΏ½οΏ½οΏ½οΏ½
@MichaelBardock@SylverRye For A17 and 18, give them infinite energy like in the lore, but their limit is instead an "overheat meter", so if they use too much Ki, they overheat, which causes some negative effect like HP loss, or they move at half the speed, or can't use Ki until they cooldown.
@MichaelBardock@SylverRye Wth, do androids get no drawbacks? For A19 and 20, should have given them no Ki gain of any kind, but they start off with some Ki to start with, and give them the ability to catch and absorb Ki attacks. To compensate, they have high HP to make more mistakes if they fail to catch.
@Gomu_Reborn@SylverRye I did say "more" balanced, lol. There's a lot more viable builds after the latest patch. From Soft has some really well thought out game design when it comes to their action games like DS and AC.
@SylverRye And in games where some form of infinite mobility is available, a "kite" build is always born from these, and people will abuse it to win, just like this.
@SylverRye They should have had a stamina limit on that fast flight, that's why Armored Core is a more balanced third person game: All fast mobility such as Quick Boost and Assault Boost is limited by the energy gauge. If they added a similar limiter to DBSZ, these tactics would be limited.