Creating a stylized Blender grass system with little paint brush stroked blades for my new tutorial. Uses the recent scatter modifier added in Blender 5.x series. Tutorial is live now.
Genie: you have 3 wishes
Me: top me
Genie: you sure?
*finishes*
Genie: you have 2 wishes
Me: top me
Genie: okay
*finishes*
Genie: you have 1 wish
Me: top me
Genie: okay
Genie: im giving you 1 more wish
Me: top me
Genie: ofc baby
Depth-aware light injection in TypeGPU
I got a 448x448 monocular depth model down to ~8 ms on my M4 Pro across ~250 dispatches, which is fast enough to use in realtime :D
Since the inference is written directly in TypeGPU, I can just feed the depth buffer straight into the lighting pass. It never has to leave the GPU or go through any extra synchronization/interop step
Inference, lighting and draw all go through the same command encoder.